RogueHaven
Tribute
- Joined
- Jul 8, 2012
- Messages
- 54
- Reaction score
- 4
I understand the purpose it has, but it needs improvement.
[Yay, thank you!] Firstly, I like long games. I like getting immersed and making allies and evading death and fasioning my best equipment. I want to play the map - enjoy it. I'm not there to simply try my luck at winning the match. I want to survive! [ : ) ]
Also, I like the classic way of sending tributes to the middle of the map they were playing on. It doesn't take you out of the world. But those went on for too long, hence the change.
So put a time limit on the deathmatch on the map and THEN send us to the arena, where, by the way
Spectators should be made invisible and allowed to fly! It's very hard to get in the mood when I have to fight my way out of the spawning room, run around and jump over that fence so I can get a clear view of the remaining specks in the distance, fighting it out.
Again, I understand it's necessity, but it's a very jarring switch at the end of the game and could be implemented more intelligently.
[Yay, thank you!] Firstly, I like long games. I like getting immersed and making allies and evading death and fasioning my best equipment. I want to play the map - enjoy it. I'm not there to simply try my luck at winning the match. I want to survive! [ : ) ]
Also, I like the classic way of sending tributes to the middle of the map they were playing on. It doesn't take you out of the world. But those went on for too long, hence the change.
So put a time limit on the deathmatch on the map and THEN send us to the arena, where, by the way
Spectators should be made invisible and allowed to fly! It's very hard to get in the mood when I have to fight my way out of the spawning room, run around and jump over that fence so I can get a clear view of the remaining specks in the distance, fighting it out.
Again, I understand it's necessity, but it's a very jarring switch at the end of the game and could be implemented more intelligently.