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i killed you and your teammate, but i used a bow. and the GMs never gave me anything.
While I have no personal experience with any 'unfair deaths' (derped into the lava last Hell Games I was in), I have seen them, and heard about them enough to teach an advanced college course on the subject.
While I personally feel the game could be just fine without game makers (and a lot less controversial), I do also understand they are an 'iconic' part of the Hell Games-- one if the limited things it has separating itself from a typical MCSG match.
(*Bold = Key point to my discussion)
One side of the argument says that game makers make the game unfair to others, and result in unnecessary casualties of players, which is true, and it must be admitted. The game makers don't know how much health someone has, and could release a zombie upon a player with two hearts to begin with. They also don't know that a zombie's path will chase someone off a long fall, or into a corner. They simply can't always predict that, which is both an argument as to why unfair killing isn't necessarily their fault, but more of what I think to be a reasonable argument in saying game makers are purely unpredictable. They could unless 8 zombies on someone, only to have them killed instantly, or for the zombies to be easily killed.
Same goes for TNT. They don't know if a player will react quick enough to run away, or be damaged, or even killed by the TNT, which brings up another point.
The game makers could unleash zombies unto one player, and have that player easily kill the zombies, but unleash the same amount of zombies onto someone else, and watch the player be killed. It's a different story for everyone-- which is why the argument "We spawned zombies and TNT on everyone" isn't always valid. You may have plagued the others with the same mobs, and annoyances, but it didn't effect them the same way it effected others. This makes it so that there is literally a very slim chance anything the game makers ever do will be fair, because every experience with something is different.
For example-- Sixzo and Ant were bugged with plenty of zombies, but, they easily took them on. Wolfy and SC had a much harder time doing so, which becomes apparent when they die. While Sixzo and Ant may have had more, they had a much easier experience taking them out, then Wolfy and SC, who were presented with similar obstacles.
Another point brought up was the reaping system. I will most definitely agree that numerous people have made it into many Hell Games, whilst others, such as my friend Branbob applied every time, and was lucky enough to be accepted once out of his 6 or 7 attempts.
There are many ways we could fix this, ranging from random selection, to some sort of rule stating that you may not be in another Hell Games until at least two after the last one you participated in. There are lots of ways to fix this, and while I do agree this should be fixed, I don't exactly have any ideas of my own as to how.
Lastly, I want to talk about a lot of 'reasoning' I'm seeing on this thread, which is "If you don't like it, don't play it".
This makes plenty of sense, however it shouldn't be used as an excuse (not saying it has been). If you do not like something, the easy way out is to stop doing whatever it is you don't like. But, in this case, it's different then disliking a color, for example. If you dislike the color green, you don't have much of that color-- simple. But, this is a game. This can be changed, whereas you cannot change the color green.
The 'administration' of the Hell Games should always be looking to improve, and as much as hearing complaints about something you've created can be difficult, complaints are often the best type of advice you will ever get.
Instead if simply writing it off as "whining", "ranting", or even "being a sore loser", (again, not saying anyone has) listen to what they have to say. People have suggested doing something about the game makers for a while now, and as far as I am aware, nothing has really been done.
You don't have to do exactly what people suggest, of course, but you should always at least consider making some kind of changes where it is suggested.
Pretend you are the CEO of a bubble company. Lately, people have been complaint that your bubbles pop too easily. Instead of saying "if you don't like it, don't do it", you should change your bubble recipe to make them more resistant, if at all possible, correct? You don't want people to stop using your product because they don't like it, and nothing is being done to change that.
Same thing here. You don't want people to stop supporting, or applying for the event because they don't like it, you want to try and fix what you can, where you can.
You can't of course please everybody, but you can at least try (once again, not saying that they haven't tried, because I don't know if they have or not).
For the most part, this is due to the fact that other accepted tributes end up not showing up. As a result of this, the organizers need to find replacement tributes.Well I got accepted into the hell games 90 minutes before the event.
That REALY pissed me off, I've applied for every single hell games and they finally accept me but way too short notice. It was badly organised if they had to make changes that early to the event.
But now I do agree, the hell games isn't even a gamemode, it's just the game masters going "we have all this power, let's abuse it to make randoms win"
By what? Just putting me up on the thread, not a pm. Not getting someone to notify my via skype. I got notified at 3am, I was going to stay up and play if I was actually in it, since I wasn't I went to bed one hour before I got notified.For the most part, this is due to the fact that other accepted tributes end up not showing up. As a result of this, the organizers need to find replacement tributes.
We're so much more organized than we used to be. Actually, the bad timing was done because someone told us they couldn't make it 90 minutes before the event (please look ahead at your schedules when and if you get accepted, everyone, and make sure your schedule stays that way).It was badly organised if they had to make changes that early to the event.
We can't add every tribute and every backup on Skype
I was implying that someone in hell games staff might have them or a friend of the hell games staff had them. Not adding every tribute.getting someone to notify my via skype.
If you didn't notice, the admins that participated (@Antster360 and @Dave) were temporarily deranked to senior moderators, who are affected by NCP just like everyone else, so this complaint has no basis.My only problem with the Hell Games is that if in future an Admin were to take part again, then they should be temporarily deranked so they are no longer immune to NCP.
Being immune to NCP gives them a great advantage over the other tributes.
Just a thought..
@Antster360
@Dave
@CaptButterToast
@BlazeMaster
@Ginger
@Forairan