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lol you're wrong . no shaders involved , just a simple texture packCan you at least reveal what texture pack that is? Because I have to say, no texture pack looks that good on its own, there was definitely shaders involved.
Can you at least reveal what texture pack that is? Because I have to say, no texture pack looks that good on its own, there was definitely shaders involved.
It's the closest match I could find - mind posting the link for the actual pack?Nope , but this one is cool too ^^
It's the closest match I could find - mind posting the link for the actual pack?
Aw yiss! Must have glanced right over it the first go round. Dem flowers.
I have some suggestions to make for the second version of this map, Moonlight lake 1 was very bland, builds were tiny bland And you could tell there was no effort put into it. I suggest putting in bigger builds with detailed features, also adding traps and secret rooms, that would make it more fun to play, But don't make traps that you fall in and you don't die, that's makes it very boring for players. Another suggestion is having terraforming out side of the actual lake, this would make it more realistic and yet, more fun to play. The one feature of the first map that absolutely ruined the entire thing was all the rivers, These rivers were hard to move threw if you we're being chased and if you were in a water fight and had to get away there were trees on the shoreline if the river, therefore making it impossible to escape. I suggest more terraforming and less lakes, maybe 1-2 rivers that are much bigger in size, again, making it more realistic. Adding all these features will make the sequel to the map so much better.
Thanks,
-Jc