AntiDeity
Spectator
- Joined
- May 19, 2013
- Messages
- 3
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I don't usually enjoy making interactive maps, as standalone structures and scenes are more my specialty. But I've been playing around with VS and everything to create this entry thus far;
More images are available attached to the thread.
The map is about 1000x1000 meters in total surface area, (very rough estimate) and is mostly landscaping with a few hamlets scattered about. I've added custom trees to the scenery, and have scattered chests uniformly around the map in a surrounding forest bordering a giant stone wall. (doubling as the barrier.)
Currently, the cornucopia isn't so lavish, and the chests might be unevenly distributed, but I am, alas, a novice at this type of building. Feedback's appreciated here, as well as on the PMC page. http://www.planetminecraft.com/project/apollos-demise---frozen-domain-wip/ I'm specifically curious as to how the terrain seems to play out with anyone who downloads it.
Default texture samples can be found here : http://imgur.com/a/D5q9v
This should work with any texture pack centered around the default look, but works optimally with Conquest 32x or a similar JohnSmith derivative.
More images are available attached to the thread.
The map is about 1000x1000 meters in total surface area, (very rough estimate) and is mostly landscaping with a few hamlets scattered about. I've added custom trees to the scenery, and have scattered chests uniformly around the map in a surrounding forest bordering a giant stone wall. (doubling as the barrier.)
Currently, the cornucopia isn't so lavish, and the chests might be unevenly distributed, but I am, alas, a novice at this type of building. Feedback's appreciated here, as well as on the PMC page. http://www.planetminecraft.com/project/apollos-demise---frozen-domain-wip/ I'm specifically curious as to how the terrain seems to play out with anyone who downloads it.
Default texture samples can be found here : http://imgur.com/a/D5q9v
This should work with any texture pack centered around the default look, but works optimally with Conquest 32x or a similar JohnSmith derivative.
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