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Yeah I know. That's why it wouldn't be hard to implement.It's not very hard to calculate. All you have to do is wins / games played and you've got it.
It's harder to make it automatically do it with code than to have each person do it themselves.Yeah I know. That's why it wouldn't be hard to implement.
That's funny because The Hive definitely didn't have a hard time coding it. They have a win percentage statistic and i'm pretty sure we're better than The Hive.It's harder to make it automatically do it with code than to have each person do it themselves.
How do you know they didn't have trouble coding it?That's funny because The Hive definitely didn't have a hard time coding it. They have a win percentage statistic and i'm pretty sure we're better than The Hive.
I don't. I just know that us here at MCSG can do anything The Hive can do.How do you know they didn't have trouble coding it?
I bet subv3rsion can do it blindfolded with his hand tied behind his back in less than 1 minute!From what I know of code, which is also pretty basic, it's not quite really simple but it's not quite difficult either. I agree that there should be more statistics in the leaderboards, but I think a win percentage is unnecessary.
Maybe. That doesn't change the fact that I don't think this statistic is necessary and other ones would be a better use of his time.I bet subv3rsion can do it blindfolded with his hand tied behind his back in less than 1 minute!