Sir Royal
Experienced
- Joined
- Jun 22, 2012
- Messages
- 429
- Reaction score
- 227
Before you get nutcase on me, this is bent on more of a realistic feel for MCSG. I really don't like how MCSG V2 is considering they tore half of the realism away from MCSG and replaced it with a more free for all PVP feel.
Click below to see \/\/
I know many of you wont agree with most of these changes, but some of these are something MCSG could use.
Click below to see \/\/
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Remove Tabmenu while SG is in session
==========================
I do not excactly like the way how the SG announces who is alive and who isn't. When your allying you might as well quit the game if you saw your freind died, as well as your chances. It should be kept a mystery as to where your comrades are still alive, and if powerful players still roam or not.
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Remove Death Announcements
==========================
I guess this can go with the first one, before it was just A CANNON CAN BE HEARD IN THE DISTANCE. Now, it announces to the whole server who died, which could be saved for later at night during the fallen broadcast, which was also removed.
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Bigger Maps?
==========================
I actually don't have a problem with small maps, but SG could use a few bigger maps.
==========================
Some GUI removed
==========================
Many of you will disagree on this one, but the alerts on when a player died and how many people EXCACTLY are left is kind of well, bad to me. I feel as if you have to LISTEN to the actual cannon sounds to see whats going on.
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NPC's/Mobs Again
==========================
I'm not excactly sure why hostile mobs were removed during the night. Not only did they speed up the games but made it WAY more challenging. I would actually watch and spectate the games if they brought this back. Most of the time tributes were camping somewhere, or looking for the last player. At least adjust the way it works? They would spawn in packs of 5-6 looking out for the players that are camping out the match. Sort of like mutts.
Remove Tabmenu while SG is in session
==========================
I do not excactly like the way how the SG announces who is alive and who isn't. When your allying you might as well quit the game if you saw your freind died, as well as your chances. It should be kept a mystery as to where your comrades are still alive, and if powerful players still roam or not.
==========================
Remove Death Announcements
==========================
I guess this can go with the first one, before it was just A CANNON CAN BE HEARD IN THE DISTANCE. Now, it announces to the whole server who died, which could be saved for later at night during the fallen broadcast, which was also removed.
==========================
Bigger Maps?
==========================
I actually don't have a problem with small maps, but SG could use a few bigger maps.
==========================
Some GUI removed
==========================
Many of you will disagree on this one, but the alerts on when a player died and how many people EXCACTLY are left is kind of well, bad to me. I feel as if you have to LISTEN to the actual cannon sounds to see whats going on.
==========================
NPC's/Mobs Again
==========================
I'm not excactly sure why hostile mobs were removed during the night. Not only did they speed up the games but made it WAY more challenging. I would actually watch and spectate the games if they brought this back. Most of the time tributes were camping somewhere, or looking for the last player. At least adjust the way it works? They would spawn in packs of 5-6 looking out for the players that are camping out the match. Sort of like mutts.
I know many of you wont agree with most of these changes, but some of these are something MCSG could use.