Fukkatsu
Spectator
- Joined
- Jul 31, 2015
- Messages
- 7
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While I do understand UHC Survival Games is in a very early state, and at the time of my making this thread some of the issues I am about to address may have been fixed/solved already, here are not only my ideas, but also ideas I have seen going through the community for UHC Survival Games.
- More Gold - With the current tiering in UHC SG, there is definitely not enough gold. I've only played two games, but I can already tell that there needs to be more gold spawning in chest so you can make enough healing to fight someone. On the topic of healing, I love the idea of dropping heads instead of golden heads. It makes the game feel much more like a vanilla UHC, and it makes you have to think about saving healing for golden heads, or using your gold for golden apples
- Better fit items for UHC in chest - In my two games I've played I have found it very hard to even find full iron in a chest before I encounter a player. The maps are so small you do not have enough time to get full armor before you have to fight someone, and then you will be at low health and not be able to find any healing because there is not enough gold. There also should not be any leather, chain, or gold items in chest. It should all be Iron armor, stone sword, gold, low tier enchanted books, etc., in tier one chest, and diamond gear, golden apples, higher tier enchanted books, maybe enchanted bottles, etc., in tier two chest.
- Better Maps fit for UHC - This will not be a huge issue if the tiering in chest is fixed, but right now the maps are too small for UHC SG. On the topic of maps, some of the maps are not optimized for UHC SG. I saw a YouTuber play on "SG Adrenaline" and it was basically normal SG without healing. I know this is probably being worked on already, but just in case I thought I'd talk about it.