It may be harder to implement, but the main thing I would recommend is that you make food the main focus at the corn. If almost all the food spawned at the corn people would have to go there to survive which would stop camping and encourage interaction. Strip the other chests outside the corn of all their food but in turn make the outer chests have items (obviously there would be a few items in the corn as well).
If you were to do this you would have to make weapons and equipment the same across the map. So the corn would not have the super awesome equipment, just most the food. Also items should be much more limited across the entire map. Maybe only 1 diamond sword in the entire game, the best most people would be expected to find would be a bow, stone sword, iron sword, leather armour. Take all the super awesome gear out of the game (no magic swords ect.)
Armour in general should be extreamly rare... this keeps up the tension. You should never feel like your a bad ass... hunger games are best when your under pressure and scared. That should be the mantra of the WHOLE setup.
This would make the game much more of a slug fest and force people to mix up exploration and returning to the corn.
If you were to do this you would have to make weapons and equipment the same across the map. So the corn would not have the super awesome equipment, just most the food. Also items should be much more limited across the entire map. Maybe only 1 diamond sword in the entire game, the best most people would be expected to find would be a bow, stone sword, iron sword, leather armour. Take all the super awesome gear out of the game (no magic swords ect.)
Armour in general should be extreamly rare... this keeps up the tension. You should never feel like your a bad ass... hunger games are best when your under pressure and scared. That should be the mantra of the WHOLE setup.
This would make the game much more of a slug fest and force people to mix up exploration and returning to the corn.