Exult
Survivor
- Joined
- May 29, 2015
- Messages
- 220
- Reaction score
- 205
Here are the current MCGamer ban tables for hacked client offences (made public 2 weeks ago):
Hacked clients have evolved since the table's engenderment, and more subtle combat hacks are far more prevalent than they once were. Hence, for me, there are some glaring omissions from this table, the most notable of which I feel are clickaimbot, triggerbot and the toggling of combat hacks. These omissions have led to many players going unpunished despite them evidently using one of these hacks. Certain staff members also seem to be under the impression that a player's head absolutely has to snap in order for them to be able to ascertain that they're hacking.
The existing descriptions of combat hacks should also be updated to include that a player using combat hacks may land their first hit from an otherwise impossible distance if they have their range set high enough. This is absolute proof of a player hacking as the first hit distance is not affected by latency in the way subsequent hits may be, as latency causes the server's positioning of the player being hit to be closer to the hacker than that of the player's client.
Thanks for reading. I hope these changes will be considered. ^_^
Hacked clients have evolved since the table's engenderment, and more subtle combat hacks are far more prevalent than they once were. Hence, for me, there are some glaring omissions from this table, the most notable of which I feel are clickaimbot, triggerbot and the toggling of combat hacks. These omissions have led to many players going unpunished despite them evidently using one of these hacks. Certain staff members also seem to be under the impression that a player's head absolutely has to snap in order for them to be able to ascertain that they're hacking.
The existing descriptions of combat hacks should also be updated to include that a player using combat hacks may land their first hit from an otherwise impossible distance if they have their range set high enough. This is absolute proof of a player hacking as the first hit distance is not affected by latency in the way subsequent hits may be, as latency causes the server's positioning of the player being hit to be closer to the hacker than that of the player's client.
Thanks for reading. I hope these changes will be considered. ^_^