I agree. We need something more accurate. Here are the main problems:
anticheat and AntiSkid have, as you mentioned, improved the complexity of hacks. The key to removing cheating in general is not to point fingers, but to come together to solve the problem that nobody likes to encounter; hacking.
How do we do this? Well, our dev team isn't the most experienced with hacked clients from what I've seen. They are very talented, but this network has been based around PvP for a while, and I feel like we've lost our focus, which is making sure that we improve the quality of our PvP and in effect our anticheat.
Here's the thing, from the position of a moderator, around 90% of my bans are from really obvious hacks. Cheaters on our network are not quite as advanced as those on Badlion and Kohi, however the ones that do step it up a notch go almost undetected. Why? Because it's hard to detect the difference between say triggerbot and 8-blocking. We need an anticheat that can combat this, and in order to do so it's important that the more experienced PvP'ers and PvP-experienced moderators understand how these hacks work, and collaborate with the developers to find more accurate ways to combat these hacks.
Cheating will never stop no matter what we do on any network, but we sure as hell can do our best to fix it.