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Excellent Map Idea-Need Help Building

carguy8

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Okay, so I tried building this all by myself, but... it didn't turn out to well. It is... a completely enclosed survival games. There would be a big building, like really big, and everyone starts out on a different part of the building on their own balcony. Instead of a cornucopia, everyone would have their own room with a crafting bench and a furnace and chest. Then they would leave their room and move throughout the hotel-themed building looking for more chests. The hard places to get to would have tier 2 chests, and it would be more of an evil hotel, with dungeons in the basement. The roof would act as the cornucopia, and there would be no way to leave the premises of the building. On the roof there would be about 4 tier 2 chests, and this is where the dm would be held. Attached are some screenshots of my attempt at it. Here's what we need:
Someone to host a 6+ slot server with WorldEdit, Essentials, Etc.
8+ Good builders

TO APPLY FOR A POSITION:
MC username:
Which role you want (only one server host)
Previous experience building PvP maps (do NOT have to have previous experience, but preferable.

Please help me make this map!
2012-07-03_19.48.32.png
2012-07-03_20.26.27.png
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2012-07-16_13.37.06.png
 

carguy8

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Beyond the rooms where people spawn next 2 there would be libraries, a basement, a lobby, a maze of hallways, and a staircase leading to all 12 levels (excluding roof+basement) where people spawn at. Thing is, when you spawn you couldn't see anyone, except maybe their nametag. Ignore the picture of the entrance and the building as from an air shot, I want to start fresh.
I would love to help- MC username: Thelarsi97
Okay, assuming you'd like to be a builder, I'll have you whitelisted when we get the server. Then I will PM you the IP.
 

thelarsi97

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Beyond the rooms where people spawn next 2 there would be libraries, a basement, a lobby, a maze of hallways, and a staircase leading to all 12 levels (excluding roof+basement) where people spawn at. Thing is, when you spawn you couldn't see anyone, except maybe their nametag. Ignore the picture of the entrance and the building as from an air shot, I want to start fresh.

Okay, assuming you'd like to be a builder, I'll have you whitelisted when we get the server. Then I will PM you the IP.
Ok, im in for sure :D. BTW: The idea sound cool, like an ultra hardcore games.
 

Nadarekyle

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Wait...this is literally exactly like the map idea I had and posted on another thread...every detail of the basic idea is definitely the same. Evil hotel, dungeon in the basement, cornucopia on the roof...

Dafux? o_O

EDIT: Hope you don't mind, I'm taking a stab at the same theme. Have been for a while.
 

carguy8

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Wait...this is literally exactly like the map idea I had and posted on another thread...every detail of the basic idea is definitely the same. Evil hotel, dungeon in the basement, cornucopia on the roof...

Dafux? o_O

EDIT: Hope you don't mind, I'm taking a stab at the same theme. Have been for a while.
Perhaps we could combine our ideas and work together? Lol, promise I didn't steal your idea, I just listened to Hotel Californi one too many times. The only different I THINK they have Is that in mine the players don't spawn on the roof, they spawn 2 per floor on opposite sides of the building.
 

Nadarekyle

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Perhaps we could combine our ideas and work together? Lol, promise I didn't steal your idea, I just listened to Hotel Californi one too many times. The only different I THINK they have Is that in mine the players don't spawn on the roof, they spawn 2 per floor on opposite sides of the building.
Hahaaa, I had, frighteningly enough, the exact same inspiration...Hotel California. I was also thinking about maybe having the cornucopia be on a chandelier in the main entry, and you had to jump to it from the balcony. Also, having the cornucopia on the roof be a straight drop down through a hole in all the other floors, and the cornucopia would be in the basement, similar to SG5's cornucopia, and to get back for restock, they would have to scale every floor while dodging the absolutely insane amount of traps.
 

carguy8

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Not too big of a fan of that cornucopia theme, although I wanted to make this map actually kind of scary; Steve steps on pressure plate, Steve hears "11." Steve panics, runs into a team of 3. o_O then all 4 fall into a trap.Anywho, let's work together to get a server up to build this map.
 

Nadarekyle

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Not too big of a fan of that cornucopia theme, although I wanted to make this map actually kind of scary; Steve steps on pressure plate, Steve hears "11." Steve panics, runs into a team of 3. o_O then all 4 fall into a trap.Anywho, let's work together to get a server up to build this map.
Yeah, of course. I was going to make the hotel interior spruce wood and pruple/black/red wool and fill it with traps and have an asylum and botteomless holes and all that.

EDIT: Also, I designed this map around the premise of "Almost 100% trap-geared gameplay", so I think it's kind of weird how eerily similar your idea is to mine.
 

carguy8

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Yeah, plus we were inspired by the same thing... It's almost 2 weird... DOPPLEGANGER?
 

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