Sean
District 13
- Joined
- Aug 25, 2013
- Messages
- 2,073
- Reaction score
- 3,269
Hey, so this is mainly directed towards the administration team and development team.
In a summary what this post is going to be about is: The way MCGamer releases new products, what I believe they are doing wrong and what needs to be improved in future updates. This post is in no shape or form slanderous/ hate towards the development team. I understand the amount of work you put in and the amazing ideas you come up with. No doubt MCGamer has one of the best development teams in the Minecraft community. In this post I will be referring to a number of scenarios, where I will critique them and give the best advise I can come up with. The reason I am doing this is because I think I can give pretty good advise as I am studying a Masters in Construction Project Management where some scenarios in that can relate to this such as organisation and planning. The basis of this will be about V2 but I will also refer to previous scenarios.
V2 is an amazing update with some great features undoubtedly, but the release of it has been bellow par. We first heard about the AntVenom merge in the spring time and we were told that it would be out for the start of the summer. It is not winter and all its features have still not been fully pushed. I understand that the delay was expected I believe because at first it was only a merge of 2 different servers but now the entire core plug-in has been re-wrote. That is understandable. But lets fast forward a few months.
MCGamer v2 beta is out, at a max 300 people are on. This is a very low figure compered to the amount of people who play. The main reason for this was a lack of advertisement/ poor advertisement. Not enough people came on/ did not have any reason to come on. This Beta should of been across all regions, this would of drawn a lot more players. The thread notifying the beta was not eye catching enough. You could of also drawn more people to play the beta by applying an incentive for them to do so. Ask YouTubers to play on it, Live stream more on it. Offer rewards to playing on it, such as if you join the server you will be entered into a draw for Plat donor. Maybe a medal on the forums saying "Beta Tester". See where I am coming from, the list could go on and on.
This relates to the next topic of the actually v2 release, as we know a lot of features are not there because they were not tested enough in beta, this could of been more successful if it was advertised more and more users joined. Also on this topic.
One of the big things that was missing from this update was the new forums. The reason: The art work was not finished. To me this is a lack of organisation and the art work should of been finished before you ever made the announcement as to when v2 was coming out.
The next topic is the leaderboard reset. There was a lot of hype that this was going to be released today but now is delayed because there was not enough testing. This should of been a foreseeable issue and people should of been told that it was going to come out a few days after the release.
The next issue is new games modes. Obviously MCSG is the main game type, but bar battlegrounds and creative the rest of them are almost never played. The main reason behind this is a lack of advertisement. I will give you an example, two days ago I wanted to play some QQ and I asked people in the hub to join. Do you know what they said?... Whats QuaterQuell. There is no advertisement to join these game modes. There should be regular chat messages advertising them a section on the forums explaining how to play each game mode and what they do (Actually this might be a good post for me to make). MCGamer needs to get some of its bigger YouTubers to play on them and advertise them. Another big problem with this is the knock on effect.
There is a good few people who would love to play, for example QQ. But we cannot play it because no one else is playing it and this just keeps going on and on.
Anyway that's all I have a enough to rant about now, so in a summary what MCGamer needs to improve:
In a summary what this post is going to be about is: The way MCGamer releases new products, what I believe they are doing wrong and what needs to be improved in future updates. This post is in no shape or form slanderous/ hate towards the development team. I understand the amount of work you put in and the amazing ideas you come up with. No doubt MCGamer has one of the best development teams in the Minecraft community. In this post I will be referring to a number of scenarios, where I will critique them and give the best advise I can come up with. The reason I am doing this is because I think I can give pretty good advise as I am studying a Masters in Construction Project Management where some scenarios in that can relate to this such as organisation and planning. The basis of this will be about V2 but I will also refer to previous scenarios.
V2 is an amazing update with some great features undoubtedly, but the release of it has been bellow par. We first heard about the AntVenom merge in the spring time and we were told that it would be out for the start of the summer. It is not winter and all its features have still not been fully pushed. I understand that the delay was expected I believe because at first it was only a merge of 2 different servers but now the entire core plug-in has been re-wrote. That is understandable. But lets fast forward a few months.
MCGamer v2 beta is out, at a max 300 people are on. This is a very low figure compered to the amount of people who play. The main reason for this was a lack of advertisement/ poor advertisement. Not enough people came on/ did not have any reason to come on. This Beta should of been across all regions, this would of drawn a lot more players. The thread notifying the beta was not eye catching enough. You could of also drawn more people to play the beta by applying an incentive for them to do so. Ask YouTubers to play on it, Live stream more on it. Offer rewards to playing on it, such as if you join the server you will be entered into a draw for Plat donor. Maybe a medal on the forums saying "Beta Tester". See where I am coming from, the list could go on and on.
This relates to the next topic of the actually v2 release, as we know a lot of features are not there because they were not tested enough in beta, this could of been more successful if it was advertised more and more users joined. Also on this topic.
One of the big things that was missing from this update was the new forums. The reason: The art work was not finished. To me this is a lack of organisation and the art work should of been finished before you ever made the announcement as to when v2 was coming out.
The next topic is the leaderboard reset. There was a lot of hype that this was going to be released today but now is delayed because there was not enough testing. This should of been a foreseeable issue and people should of been told that it was going to come out a few days after the release.
The next issue is new games modes. Obviously MCSG is the main game type, but bar battlegrounds and creative the rest of them are almost never played. The main reason behind this is a lack of advertisement. I will give you an example, two days ago I wanted to play some QQ and I asked people in the hub to join. Do you know what they said?... Whats QuaterQuell. There is no advertisement to join these game modes. There should be regular chat messages advertising them a section on the forums explaining how to play each game mode and what they do (Actually this might be a good post for me to make). MCGamer needs to get some of its bigger YouTubers to play on them and advertise them. Another big problem with this is the knock on effect.
There is a good few people who would love to play, for example QQ. But we cannot play it because no one else is playing it and this just keeps going on and on.
Anyway that's all I have a enough to rant about now, so in a summary what MCGamer needs to improve:
- Advertisement.
- Organisation.
- Better time management/ planning.
- Realistic release dates.