• Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.

Long night, long day ahead!

OhFancy

District 13
Joined
Mar 15, 2014
Messages
2,692
Reaction score
3,293
There is only one word to describe to the community at this point in time; Patience.

Patience is a virtue. The developers can't fix all the bugs with a click of their fingers. This takes hard word and dedication. I commend the developers for their great efforts. I feel MCGamer V2 is going to be extraordinary. :)
 

Cystolith

Survivor
Joined
Nov 2, 2014
Messages
155
Reaction score
78
Our devs did an amazing job last night working hard getting everything online but now it's the community's turn to help out! Obviously for any update as big as this, we expect some new bugs/issues the first day and need your help reporting them to us to fix. These interruptions will be temporary and our goal is to get everything stable and 100% by the weekend. We have an issue tracker here for known issues/bugs if you want to help us report or see what issues we are working on:

https://github.com/MCGamerNetwork/Issues/issues

Thanks for hanging in there and helping us get to 100% after this major update.

Update: Some players are confused if we changed our MCSG gametype. This is false as we modified how to get into a game rather than the game itself. Only thing we changed was any new network features we added and new maps to the gametype. Voting was modified to not be raffle anymore based on popular demand.

Update 2: Somehow the MCSG servers are not showing the new maps, it's a bug and will be fixed. Will modify this message when all new map changes outlined in this thread are done: http://www.minecraftsurvivalgames.com/threads/sg-map-update-fixes-removals-and-new-additions.148292/

Update 3: We will be modifying the sign system to display more lobbies. Can agree it's confusing as instead of putting all of the servers on the wall, we only now show servers that are in lobby unless you direct join a live game. The numbering system reflects the "ID" of the dynamic server that was turned on to play SG. We still have the same number of servers + more if more servers get added.
Can ./server sg# be re-implemented i think that's top priority. Also, everything is extremely laggy it's pretty much as unstable as CA
 

cbomb2344

Platinum
Joined
Apr 8, 2014
Messages
312
Reaction score
50
That is correct as platinum will get it soon. Just we are slowly rolling out all of the features and ironing out all of the bugs as we go.
Appreciate all the hard work that you and the developers have put in. Very nicely done. Keep up the good work. We enjoy this server very much that's why you see many people joining MCGamer everyday. Once again thank you for the hard work!
 

ChadTheDJ

Administrator
Staff member
Joined
Apr 15, 2012
Messages
2,698
Reaction score
13,917
There is only one word to describe to the community at this point in time; Patience.
Couldn't have said it any better. People loved our old system back when we released it in 2013. The same thing happened as well where we had tons of launch. Within a week everything was ironed out and taken care of.

Can ./server sg# be re-implemented i think that's top priority. Also, everything is extremely laggy it's pretty much as unstable as CA
We are looking into the lag plus the signs. Hang tight.

where did /ping go lol
Bug, it will return
 

Rexmanx

Platinum
Joined
Jul 15, 2013
Messages
504
Reaction score
249
Couldn't have said it any better. People loved our old system back when we released it in 2013. The same thing happened as well where we had tons of launch. Within a week everything was ironed out and taken care of.



We are looking into the lag plus the signs. Hang tight.



Bug, it will return
Are the signs coming back? its alot better. And when your friends re gonna join the server your in its harder to find.
Also what is up with the Eu1576 annd crazy number like that?
One more thing:p Its quite annoying that everytime you log in you come to the main hub. most of your players plays sg. It would be alot better if you just got tped to the place you logged of:p
 

Vietnow

Experienced
Joined
Jul 10, 2014
Messages
170
Reaction score
144
How will people be able to play clanwars / join servers together with this ****** up sign system????
 

ChadTheDJ

Administrator
Staff member
Joined
Apr 15, 2012
Messages
2,698
Reaction score
13,917
Are the signs coming back? its alot better. And when your friends re gonna join the server your in its harder to find.
Also what is up with the Eu1576 annd crazy number like that?
One more thing:p Its quite annoying that everytime you log in you come to the main hub. most of your players plays sg. It would be alot better if you just got tped to the place you logged of:p
Signs will be fixed and also renumbers. Again we have the same number of servers plus more, just they are dynamically switching which is giving these random server numbers. We will make it make sense in the future. I think the log off issue is a bug and please report it to the bug tracker.

How will people be able to play clanwars / join servers together with this ****** up sign system????
Signs / server numbers are going to get updated to make the experience better.
 

KaelinatorPVP

Tribute
Joined
Sep 4, 2014
Messages
80
Reaction score
21
when you get kicked from a Libby, you get kicked from the whole server. Shouldn't you be kicked to the hub?
 

Rexmanx

Platinum
Joined
Jul 15, 2013
Messages
504
Reaction score
249
Signs will be fixed and also renumbers. Again we have the same number of servers plus more, just they are dynamically switching which is giving these random server numbers. We will make it make sense in the future. I think the log off issue is a bug and please report it to the bug tracker.



Signs / server numbers are going to get updated to make the experience better.
when you get kicked from a Libby, you get kicked from the whole server. Shouldn't you be kicked to the hub?
 

Members online

No members online now.

Forum statistics

Threads
242,192
Messages
2,449,550
Members
523,970
Latest member
Atasci