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What will be the next step of MCGamer?

Wyz

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The motivation is from yesterday the boosting was locked cause it could have been a status update
All of these could've been a status update -____ ____ --- - I'm starting to dislike you, just stop.
 

OhFancy

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Look guys I am going to have to ask for the flame to stop. Thankyou. c:

I think in my eyes, with the AntVenom minigames being added, it will attract more players and possibly get our player count in the 3,000,000's!

The only step MCGamer is taking from now is forward.
 
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Look guys I am going to have to ask for the flame to stop. Thankyou. c:

I think in my eyes, with the AntVenom minigames being added, it will attract more players and possibly get our player count in the 3,000,000's!

The only step MCGamer is taking from now is forward.
Yeeah it is going to become good again!
 

OhFancy

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Lock his threads and I'll stop = __ ))7
If you have any concerns with the thread, PM me, no need to post it in the replies.

I left this thread open because I deem it as a good question, it may need some more detail, but it is pretty straight forward. :)
 
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Wyz

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If you have any concerns with the thread, PM me, no need to post it in the replies.

I left this thread open because I deem it as a good question, it may need some more detail, but it is pretty straight forward. :)
banter = - ]
 

Col_StaR

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Honestly, I don't really think that any of the things listed describe the "next step" of MCGamer. I think those are the current steps that we're taking, and we will soon reap the benefits of them. This includes the big update coming as well.

Speculating on what our next step will be is hard, because no one really knows what the future holds for us. A lot of good stuff came out of unexpected situations that we capitalized upon, and we got blindsided by a lot of bad stuff that we had to adapt to. I've felt that our community has a mixed culture in terms of being aggressive and reactive: we're aggressive with development thanks to Chad's oversight, but we're reactive on a community element because the community maintains its own stability and we only have to deal with incidents that throw it off.

But that being said, here's a few of the ideas that I've always heard tossed around and would like to see:
  • More non-competetive gametypes. A cooperative mode would be nice.
  • Regular community events and games. 1 per month at least.
  • Additional content on the MCG Youtube channel. I'm thinking regular shows like top 10 kills or builder-oriented content.
  • Building and mapping contests.
  • In-depth video tutorials on building, PvP, and reporting abuses.
  • Staff-Clan cooperation to help stop clan drama.
  • Dedicated clan leaderboards and a private clan battle server
  • A return of the AS region.
  • More cowbell
Also, Nirmit , gotta agree with everyone else regarding your posting habits. Take a breath and calm down...
 

Edog

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Honestly, I don't really think that any of the things listed describe the "next step" of MCGamer. I think those are the current steps that we're taking, and we will soon reap the benefits of them. This includes the big update coming as well.

Speculating on what our next step will be is hard, because no one really knows what the future holds for us. A lot of good stuff came out of unexpected situations that we capitalized upon, and we got blindsided by a lot of bad stuff that we had to adapt to. I've felt that our community has a mixed culture in terms of being aggressive and reactive: we're aggressive with development thanks to Chad's oversight, but we're reactive on a community element because the community maintains its own stability and we only have to deal with incidents that throw it off.

But that being said, here's a few of the ideas that I've always heard tossed around and would like to see:
  • More non-competetive gametypes. A cooperative mode would be nice.
  • Regular community events and games. 1 per month at least.
  • Additional content on the MCG Youtube channel. I'm thinking regular shows like top 10 kills or builder-oriented content.
  • Building and mapping contests.
  • In-depth video tutorials on building, PvP, and reporting abuses.
  • Staff-Clan cooperation to help stop clan drama.
  • Dedicated clan leaderboards and a private clan battle server
  • A return of the AS region.
  • More cowbell
Also, Nirmit , gotta agree with everyone else regarding your posting habits. Take a breath and calm down...
Yes.
 

Ceroria

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I giggled a little bit when you mentioned in most of your examples "more money for Chad". Idk why, I mean it's obviously a plus because a wealthy Chad is a happy Chad (wat), but I still thought it was funny.

To be more related to the thread...

I see our next steps being taken in the right direction, and that is moving forward. We have little need to touch up meticulously on the details of things we've already improved, our main need is to keep our player base. With the release of MCGamer V2 coming soon, I'm sure that will be a driving factor toward that. As long as we go forward and maintain a positive attitude towards things, we should be good :)
 

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