jonnysurvives
Peacekeeper
- Joined
- Apr 8, 2013
- Messages
- 1,375
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- 1,801
Reflect type Latias was actually pretty viable in 5th gen in order to beat KLT (Keldeo/Landorus/Tyranitar- a popular core) which allowed Latias to not be pursuit trapped by Ttar and thus continue to deal with Keldeo and Landorus. It also stopped any Scizors from grabbing momentum or, similarly, pursuit trapping you.Literally the only reason I play OU is because of Latias, my Latias runs a completely unheard-of set as well, based around Reflect Type. If Latias was UU, I'd drag her, my Gardevoir, my Zoroark, and my Malamar straight into UU (I'd need to ditch Sableye and Wobbufett, I was planing on ditching Sableye anyway and since Shadow Tag was banned to OU Wobbufett is pointless).
Sounds good, I'll be home hopefully by Sunday or Monday.
The bottom line is that there are two forms of creativity in pokemon- innovative but viable sets and gimmicks. From what I gather, you, for the most part, use gimmicks. Gimmicks are good fun, and I am by no means out to bash them as I have used my fair share in the past. However, because of a lack of knowledge of the metagame(s), newer players tend to be unaware of innovation when faced with it- for example, an Expert Belt Keldeo (which was a groundbreaking set popularised by Shurtugal back in B2W2) would just be a boring, standard Keldeo in the untrained eyes of a newer player. Hence, newer players often have a tendency to bash what they see more experienced players use, brandishing their gimmicks and claiming some sort of moral high ground, especially when the touchy subject of ladder position is brought up.
In summary, what I'm trying to say is that you shouldn't bash experienced players for not using unviable sets or inferior (from a competitive standpoint) pokemon- for all you know they could be transforming the OU metagame with their innovation.