We (MaximusII and me) originally started building with an Aztec-like theme, but later on we decided it isn't just Aztec-like, but just ancient. This map is not ready yet, a lot still has to be done.
We haven't got a good cornucopia yet. The map was made for 15 people, but it will be 24 later on, although we don't exactly know how to make a suitable cornucopia.
Another thing is the wall.. All maps we see have a glass dome around it and we just have a 4 to 5 high wall (not even a circle) around the map. We don't know if it's mandatory, so we will keep it like this for now.
Some extra information about the map:
-coords for the start are at X: -175 and Z: 325
-46 chests (still counting...)
-traps, most of them with a chance to escape
-challenges (jumping, climbing)
-puzzles (buttons, water)
-incredible cornucopia =3
-high places to search for other players
-great terrain, including big mountains, dense forests, swamps, ravine, and more!
Some pictures:
Download the map:
http://updo.nl/file/82ad32bc.zip (old)
http://updo.nl/file/4eab7205.zip (new!)
We highly appreciate both positive and negative comments.
Rimevan and MaximusII
We haven't got a good cornucopia yet. The map was made for 15 people, but it will be 24 later on, although we don't exactly know how to make a suitable cornucopia.
Another thing is the wall.. All maps we see have a glass dome around it and we just have a 4 to 5 high wall (not even a circle) around the map. We don't know if it's mandatory, so we will keep it like this for now.
Some extra information about the map:
-coords for the start are at X: -175 and Z: 325
-46 chests (still counting...)
-traps, most of them with a chance to escape
-challenges (jumping, climbing)
-puzzles (buttons, water)
-incredible cornucopia =3
-high places to search for other players
-great terrain, including big mountains, dense forests, swamps, ravine, and more!
Some pictures:
Download the map:
http://updo.nl/file/82ad32bc.zip (old)
http://updo.nl/file/4eab7205.zip (new!)
We highly appreciate both positive and negative comments.
Rimevan and MaximusII