ahoffman1
Tribute
- Joined
- Apr 21, 2012
- Messages
- 28
- Reaction score
- 4
Greetings fellow tributes,
I think it'd be kind of neat to implement titles, based on "in game achievements". For example, when a player reaches 50 player kills, your name in chat would be "_____ the Immortal" or 75 kills would be " ____ the Undying" this wouldn't only count player kills, it could also count other stats. For example, "Chef ______", for making 5 bread. There are many more possibilities, we could add a way to select them as well. We could have '/title list' as a command, and 'title select 1' for example. Players could only select titles they've unlocked.
Here are more title examples:
"Fisherman ___" - Catch 10 fish
"Treasure Hunter ____" - Open 35 chests.
"____ the Golden" - Obtain 15 Golden Apples
And more PVP ranks:
"Private _____" - 10 player kills.
"Corporal _____" - 15 player kills.
Etc.
Any thoughts on this idea?
Thanks,
Ahoffman
Commenting is appreciated!
I think it'd be kind of neat to implement titles, based on "in game achievements". For example, when a player reaches 50 player kills, your name in chat would be "_____ the Immortal" or 75 kills would be " ____ the Undying" this wouldn't only count player kills, it could also count other stats. For example, "Chef ______", for making 5 bread. There are many more possibilities, we could add a way to select them as well. We could have '/title list' as a command, and 'title select 1' for example. Players could only select titles they've unlocked.
Here are more title examples:
"Fisherman ___" - Catch 10 fish
"Treasure Hunter ____" - Open 35 chests.
"____ the Golden" - Obtain 15 Golden Apples
And more PVP ranks:
"Private _____" - 10 player kills.
"Corporal _____" - 15 player kills.
Etc.
Any thoughts on this idea?
Thanks,
Ahoffman
Commenting is appreciated!