I was wondering if there was away that the plugin could be coded so that if a person lands a hit on another person, said person would take damage, or another consequence, as long as they ran. This is especially annoying to me, when it is clear that i have a person beat, and they run, and run, and run. It happened to me yesterday to the point that i raged and went and got myself killed. Then, it happened today, that the person was teamed, and all i needed was 1 more hit on him, and he was dead, but no. He ran towards the center where the rest of his team killed me. I believe that it is the same as logging in this situation. I can understand running to gain a certain tactical advantage, but not running just so your teammates can kill someone else. Your teammates that were on the other side of the map prior to you being chased. I can understand if the team is together, the "ping ponging" of the chaser to kill them, or running to gain high ground, but not running for 5 minutes, just so your team can come and kill the other person. Yes, i did rage, and before they killed me, ALT+F4'ed, because this is the 5th or 6th time someone has done this to me.
The reason i bring this up, is because it is essentially the same as combat logging to avoid losing points, except that this usually ends up with both or one player at low health, and no hunger from running.
The reason i bring this up, is because it is essentially the same as combat logging to avoid losing points, except that this usually ends up with both or one player at low health, and no hunger from running.