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Randomized Chests

8feetunder

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May 21, 2013
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So, I'm new to the forum, and to MCSG as a whole, but I do have a tiny suggestion (well, it's more of a "what if"). I'm sure this topic has been brought up numerous times before, but here goes. What if the location of chests were randomized and changed after each and every game. I don't even think this would even be possible considering the map is MADE along with the placement of chests; however, wouldn't it be nice if the chests changed locations each time we played? Now, the reasoning behind this is that it would most certainly level the playing field. No more chest routes, etc. Anywho, just my two sense.

What do yall think? ;)
 
D

DJMaestro12

Guest
No just no.
We aren't the hive.
I agree. I've played on the hive, and it's not a good idea. One of the good things about getting a chest route is the planning involved. I don't want to be running around like a headless chook trying to find a f*cking crate that's already been taken.
 

deadzombiesyum

Survivor
Joined
Oct 27, 2012
Messages
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So, I'm new to the forum, and to MCSG as a whole, but I do have a tiny suggestion (well, it's more of a "what if"). I'm sure this topic has been brought up numerous times before, but here goes. What if the location of chests were randomized and changed after each and every game. I don't even think this would even be possible considering the map is MADE along with the placement of chests; however, wouldn't it be nice if the chests changed locations each time we played? Now, the reasoning behind this is that it would most certainly level the playing field. No more chest routes, etc. Anywho, just my two sense.

What do yall think? ;)
But then we can have random chests in the wide open, and that would just not work. Also, there could be chests at the end of parkour, or towers, or traps, but if they aren't there it will ruin the gameplay of the map.
 

FuSioN

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Apr 6, 2013
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Please no. Having randomized chest ruins the point of a chest route.
 

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