Mooclan
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Macro - A series of automatic key presses, triggered by an additional button (such as a side button on a Razer Naga) to perform something such as an entire flint and steel placement and switching back to your sword slot.
Hotkey - Using an additional button (such as a side button on a Razer Naga) to perform a single action, such as switching to a slot within your hotbar.
Number key - 1 through 0 on your keyboard, which is on virtually every keyboard.
Action - The usage of a key or keys in order to do something. A single action would be something such as pressing the 1 number key, and a multi-action would be something such as pressing 3>right_click>1 (A standard Fishing Rod combo and switching back to your sword slot)
Hotkey - Using an additional button (such as a side button on a Razer Naga) to perform a single action, such as switching to a slot within your hotbar.
Number key - 1 through 0 on your keyboard, which is on virtually every keyboard.
Action - The usage of a key or keys in order to do something. A single action would be something such as pressing the 1 number key, and a multi-action would be something such as pressing 3>right_click>1 (A standard Fishing Rod combo and switching back to your sword slot)
Currently, the MCGamer rules dictate that extra keys on gaming gear (gaming mice, keyboards, etc.,) are restricted to 1 action per hotkey, and macros are not allowed.
While this sets the bar to be even for all players in that aspect, there are also factors which make this rule a bit... questionable, for lack of a better word.
Positive sides (Pros) of this rule:
- Fair for players without gaming gear.
Since gaming gear is usually more expensive than regular hardware/peripherals due to extra features and higher quality, the majority of average players don't possess gaming peripherals.
- Macros can sometimes be mistaken for combat hacks, due to rapid execution of combos (FNS, fishing rod, etc.)
- Macros Mod isn't allowed, so there's no free alternative.
Negative sides (Cons) of this rule:
- Very difficult to catch, spot, or suspect.
Due to the nature of macros, it can easily look like someone is simply experienced and highly proficient.
- Even more difficult to prove.
Unless someone has recorded admittance to using macros (ex: saying it in chat or in a video), it's virtually impossible to punish someone for it.
- People pay for their gaming gear, and sometimes choose more expensive equipment particularly for Minecraft. (I literally bought a Naga instead of a Deathadder for MCSG)
- $$$ = Wasted
What I suggest is that the rule is changed in order to allow macros of up to three actions.
An example of what would be allowed:
Hotbar setup:
The maximum actions permitted, three, would be sufficient to perform a full fishing rod combination from the position shown in the screenshot: 3>Right click>1. This would switch to the fishing rod, cast it, and then switch back to the sword.
Or, it would also be enough to lay a flint and steel quickly. 9>right click>1.
Having small macros, which is something attained using real-life funds, can be compared to playing on a gaming computer versus an opponent on a laptop with 2 GBs of RAM and outdated hardware.
Gaming computers are completely legitimate and allowed. It's often a matter of Have's and Have not's. Unfortunate, but true.
Here's a personal example: I have a pretty meh-ish computer, but I try to compensate for it using my Naga, which I currently only have single-action hotkeys programmed on. I was given the option of improving my hardware via mouse, but not the option of getting a better computer, due to financial limitations. Having the potential of my mouse restricted due to a rule that I wasn't even aware of until after I ordered the mouse... well, that's a bit disappointing, to be blunt.
I can only imagine that my thoughts are reflected by many other owners of gaming mice.
Positive sides (Pros) for changing this rule:
- This would allow more people to utilize their gaming peripherals in a way that they were made and bought for.
- It's literally what some people purchase their mouse for.
- Promotes dexterity and adaptation with your hands, which can help with typing and other games.
- Encourages a higher level of competitive play, and opens up options for more advanced techniques.
- Having a limit of 3 actions would restrict macros to performing only actions that can ordinarily be accomplished through practice and skill.
- I hate to say this, but the majority of people with gaming gear use macros anyways... it's so widespread that enforcing the current rule is simply impractical.
Negative sides (Cons) for changing this rule:
- Those without macros could be at a disadvantage.
- People might misinterpret the rule as saying all macros are allowed, thus creating large and complex macros. (Although seriously, what good is a macro beyond 4-5 actions in MC?)
- Macros mod could be installed and used as a substitute, which changes the game beyond hardware and vanilla features.
Opinions? c: