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Kill Count.ScoreBoard

JoePNG

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My idea is that people can see there Kills on the ScoreBoard on the side so they don't have to keep scrolling up in chat to count how many kills. (Add a Kill Count) It would be very helpful to the MCSG Players

Thank you for you're time,
StarTerror

P.s: Try it with betatesters.


 

Ewai

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There is actually a way to see how many kills you've got, but I don't remember how.
 

MoLoToV

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You can view your amont of kills in a game by doing /bug, it would still be a nice feature though.
 

JoePNG

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You can view your amont of kills in a game by doing /bug, it would still be a nice feature though.
My point but I mean with out looking in chat "Kills on the ScoreBoard on the side so they don't have to keep scrolling up in chat to count how many kills." As I stated

P.s So they look on the side instead of reading chat. (They can be Ambushed)
 
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My point but I mean with out looking in chat "Kills on the ScoreBoard on the side so they don't have to keep scrolling up in chat to count how many kills." As I stated

P.s So they look on the side instead of reading chat. (They can be Ambushed)
What you are saying and he is saying is completely different. You mean scrolling up, and counting each and every kill you got, right? What MoLoToV suggested was to do /bug, which tells you how much kills you got, rather than counting all of them. This feature would help a lot, and would stop some people getting killed while in chat.
 

JoePNG

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What you are saying and he is saying is completely different. You mean scrolling up, and counting each and every kill you got, right? What MoLoToV suggested was to do /bug, which tells you how much kills you got, rather than counting all of them. This feature would help a lot, and would stop some people getting killed while in chat.
I Mean WITHOUT Looking in chat... and yes it would help alot.
 

M3rsh

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I was about to post this as a new suggestion, I feel like this is a great idea.
 

Beardy

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Well, the amount of kills you've gotten in a game really isn't that important. The scoreboard is home to bits of information that is useful to everyone, not just the individual. Now let's take a look.

The amount of time left in a game-
This helps every player see how much longer there is to a game. It helps everyone know when the lobby ends. When the pregame ends. When chests refill. It's just a useful key to everyone either playing, or spectating.

The time and date-
Now this is useful to those who are playing in full screen. The time is always helpful, no matter what you're doing. Off the top of my head, I can't think of a situation where knowing the time benefits any individual. It helps everyone in the server.

The server-
Now this is just an identification, a means to know your whereabouts in the maze of servers that is MCGamer. It just allows people to know what server they're currently in, but helps anyone who's playing.

Players-
This lets everyone know how many targets remain for then to slaughter. It's a quick updated list that benefits the players who remain and have hopes of claiming the gold, and those who need to get into a server that will soon restart/get into deathmatch.

The amount of people you've killed is simply something that would be nice to have, but really isn't important. If you really want to know that badly, just type /bug and it will show up.
 

M3rsh

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Well, the amount of kills you've gotten in a game really isn't that important. The scoreboard is home to bits of information that is useful to everyone, not just the individual. Now let's take a look.

The amount of time left in a game-
This helps every player see how much longer there is to a game. It helps everyone know when the lobby ends. When the pregame ends. When chests refill. It's just a useful key to everyone either playing, or spectating.

The time and date-
Now this is useful to those who are playing in full screen. The time is always helpful, no matter what you're doing. Off the top of my head, I can't think of a situation where knowing the time benefits any individual. It helps everyone in the server.

The server-
Now this is just an identification, a means to know your whereabouts in the maze of servers that is MCGamer. It just allows people to know what server they're currently in, but helps anyone who's playing.

Players-
This lets everyone know how many targets remain for then to slaughter. It's a quick updated list that benefits the players who remain and have hopes of claiming the gold, and those who need to get into a server that will soon restart/get into deathmatch.

The amount of people you've killed is simply something that would be nice to have, but really isn't important. If you really want to know that badly, just type /bug and it will show up.
Quick correction, the server and time are mainly used for moderation purposes; if a player reports someone, they don't have to write the server and time because it is already shown.
 

Beardy

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Quick correction, the server and time are mainly used for moderation purposes; if a player reports someone, they don't have to write the server and time because it is already shown.
All that really does is strengthen my argument against yours :confused: That really isn't a correction though :p That's more of an addition to how those are useful.
 

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