ClintHardwood
Spectator
- Joined
- Jun 3, 2012
- Messages
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There are a few improvements I can think of for the Survival Games. Here they are, listed in a nice and comfortable 10 commandments-like list;
1) Chests shalt be much more abundant yet more random.
The What: Randomize the spawning of chests. Add more spawning places for chests, yet make several of them empty.
The Why: Pro's know where most chests are, leading to an unfair advantage. In the city map I run from chest to chest, which really removes a lot of suspense from the game for me, and leads to an unfair advantage for the newbies.
2) Thou shalt not hide when there are only 3 tributes alive.
The What: Coordinate locations of a random tribute will be given out to each surviving player randomly after the game reaches the 30 minute mark. After the 25 minute mark thunder or fire will randomly hurt players too close to the edge of the battlefield.
The Why: People with no food, no armour and no weapons enjoy needlessly dragging out games. For the average monkey, 30 minutes is enough to gather the forces necessary to win the game. Anything over that, is irritating.
3) Thou shalt lose points slowly for not moving for a long period of time.
The What: By staying in a certain place for too long, a tribute should lose points in order to prevent camping. After all, why award someone who stands in one spot the whole entire game?
The Why: We all see it. A guy stands on an island in the middle of the ocean or on top of a building out of the sight of everyone but the spectators, rustling the jimmies of the idle spectators. In their tongue they call him Noobakin, Trollborn.
4) Non-Cornucopia chests shalt be more rewarding.
The What: Chests not contained within the cornucopia should contain gear better than a raw fish and a stick. Allow each chest to have a small chance to spawn useful materials like coal, iron armor and weapons and perhaps even diamonds. However, these chests should never reach or exceed the contents of the cornucopia chests.
The Why: Individual outer chests take a long time to reach and contain junk. This puts the tribute without 3 teammates talking to him on skype at a severe disadvantage. Resourcefulness should be able to compete with camping at the cornucopia
5) Reduce lobby wait times.
- Please.
That's all for now. Leave creative additions or criticisms of these changes in your responses, thanks!
1) Chests shalt be much more abundant yet more random.
The What: Randomize the spawning of chests. Add more spawning places for chests, yet make several of them empty.
The Why: Pro's know where most chests are, leading to an unfair advantage. In the city map I run from chest to chest, which really removes a lot of suspense from the game for me, and leads to an unfair advantage for the newbies.
2) Thou shalt not hide when there are only 3 tributes alive.
The What: Coordinate locations of a random tribute will be given out to each surviving player randomly after the game reaches the 30 minute mark. After the 25 minute mark thunder or fire will randomly hurt players too close to the edge of the battlefield.
The Why: People with no food, no armour and no weapons enjoy needlessly dragging out games. For the average monkey, 30 minutes is enough to gather the forces necessary to win the game. Anything over that, is irritating.
3) Thou shalt lose points slowly for not moving for a long period of time.
The What: By staying in a certain place for too long, a tribute should lose points in order to prevent camping. After all, why award someone who stands in one spot the whole entire game?
The Why: We all see it. A guy stands on an island in the middle of the ocean or on top of a building out of the sight of everyone but the spectators, rustling the jimmies of the idle spectators. In their tongue they call him Noobakin, Trollborn.
4) Non-Cornucopia chests shalt be more rewarding.
The What: Chests not contained within the cornucopia should contain gear better than a raw fish and a stick. Allow each chest to have a small chance to spawn useful materials like coal, iron armor and weapons and perhaps even diamonds. However, these chests should never reach or exceed the contents of the cornucopia chests.
The Why: Individual outer chests take a long time to reach and contain junk. This puts the tribute without 3 teammates talking to him on skype at a severe disadvantage. Resourcefulness should be able to compete with camping at the cornucopia
5) Reduce lobby wait times.
- Please.
That's all for now. Leave creative additions or criticisms of these changes in your responses, thanks!