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SG: Multiple fixes to the Flint & Steel glitch
- Switching to the FNS too quick before placement caused the server to deny that placement.
- Resolved an issue where the server failed to take latency and player motion into account.
- An issue that caused the final charge to not work properly has been resolved.
- Resolved an issue when quickly switching back and forth between FNS and other items.
- In previous testing, Flint and Steel charges failed at a rate of between 15-20%. With current testing, that rate appears to have been improved to around 1%.