Sarchikani
Platinum
- Joined
- Jul 3, 2012
- Messages
- 578
- Reaction score
- 492
I have had this idea for well over a year now but never bothered suggesting it since it impossible to implement on the servers without causing an insane amount of lag. But I will still suggest it because who knows, maybe it can be done. (Probably not)
Now if you guys are older players, you may remember the deathmatch arena which was made of a sand, and as the deathmatch continued, the sand would start falling causing the arena to shrink until you were forced to fight in the center. This was later stopped because the lava and falling blocks was causing some people to lag. This is basically the premise of my suggestion, have the map start disappearing after a certain point. Maybe after 5 or 10 minutes, the edge of the world starts to disappear, causing people to move into the middle or die in the void. There would be no need for deathmatch because if the game managed to go the full 30 minutes, enough of the map would be gone that only the middle would remain.
Now I know that this is hard to do, both programming wise and lag wise. It would be a pain to set up the boundaries of each map and program how much of the map gets removed and how fast it gets removed. It would also be a pain to create this and not lag everyone out.
I think the most interesting part of this would be the chests in middle and how much more valuable they will be. Because as the map starts disappearing from the outside in, the tier twos on the outskirts of the map will go, making the middle much more valuable, prompting more people to fight for mid rather then people backing off.
Interesting idea I wanted to share, impossible to implement in my opinion.
Now if you guys are older players, you may remember the deathmatch arena which was made of a sand, and as the deathmatch continued, the sand would start falling causing the arena to shrink until you were forced to fight in the center. This was later stopped because the lava and falling blocks was causing some people to lag. This is basically the premise of my suggestion, have the map start disappearing after a certain point. Maybe after 5 or 10 minutes, the edge of the world starts to disappear, causing people to move into the middle or die in the void. There would be no need for deathmatch because if the game managed to go the full 30 minutes, enough of the map would be gone that only the middle would remain.
Now I know that this is hard to do, both programming wise and lag wise. It would be a pain to set up the boundaries of each map and program how much of the map gets removed and how fast it gets removed. It would also be a pain to create this and not lag everyone out.
I think the most interesting part of this would be the chests in middle and how much more valuable they will be. Because as the map starts disappearing from the outside in, the tier twos on the outskirts of the map will go, making the middle much more valuable, prompting more people to fight for mid rather then people backing off.
Interesting idea I wanted to share, impossible to implement in my opinion.