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Carry On Bounties

Nitro

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I think it would be cool if a player had a bounty riding on them, and then they get killed, the person who killed them has the bounty riding on the.

Example:
Spec 1: Sets a bounty of 50 on Player 1.
Player 2: kills Player 1 and gets the bounty of 50 riding on them.
Spec 2: Sets a bounty of 42 on Player 3.
Player 4: Kills Player 2 and Player 3 and gets a total bounty of 92 riding on them.
Player 5: Kills Player 4 to win the game, and collects the bounty of 92.

Maybe if the player has a natural death, the bounty is lost.
 

DisabledAngel

Survivor
Joined
Jun 18, 2012
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That undermines the point of a bounty really :3
It's more realistic that you take the bounty that was placed on that player otherwise you just think, won't kill him or a freak load of noobs are going to swarm me trying to take the bounty!
 

VeeZa

District 13
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How about instead of it simply going on to the next person (because that's really unfair, if you gained the bounty) you gain the points from the bounty, but those points also become your bounty.
That could work :p
 

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