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Betting System

Acehar

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Bounty is cool and all, but there isn't really an incentive for bountying someone. Rather, maybe introduce betting.

/bet <player> <amount>

Uses points like bounty, however, if that player wins the game, you get 125% (changeable) on return and the player gets a % of the points.

If that player dies, you lose your points and they go to the killer.

It adds an incentive for bountying and encourages economy throughout the community.
It seems a bit more fair and logical IMO.

Fanks, love you all.
 

Jon | Lqzer

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Bounty is cool and all, but there isn't really an incentive for bountying someone. Rather, maybe introduce betting.

/bet <player> <amount>

Uses points like bounty, however, if that player wins the game, you get 125% (changeable) on return and the player gets a % of the points.

If that player dies, you lose your points and they go to the killer.

It adds an incentive for bountying and encourages economy throughout the community.
It seems a bit more fair and logical IMO.

Fanks, love you all.
I had an idea like this a while ago. The problem is, this is Survival Games. Not a casino! :p
 

RC_4777

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I think it's funny that a betting system thread is one of the oldest.
 

Mlpoknzaba

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What happens if a large team decides to boost their points by betting on one player then letting them win?
This suggested system looks too easy to take advantage of.
 

shoottomaim

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Just negate peoples' permission to bet after 5 minutes of game-play then...
 

Cubes

District 13
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I know there have been threads about this idea before, but I quite like the idea. :D
 

ManOfTheBread

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All you would have to do is follow gravey4rd around and bet your points on him every game, and you'll end up with more points than sixzoseven...
 

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