• Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.

Unfair Deathmatch!

jonnysurvives

Peacekeeper
Joined
Apr 8, 2013
Messages
1,375
Reaction score
1,801
Yesterday I played a game on Valleyside University in which I somehow managed to take out a stacked team of 4 (!) to send it to deathmatch. Unfortunately I didn't have any golden apples to get my health back quickly, so I went into deathmatch on 7 hearts. To make things worse, I spawned on the podium inbetween the other two players, who were teamed and immediately trained their bows on me. I took the two bow shots which left me at 4 hearts already, and I really couldn't have dodged them because they timed their shots very well. I pulled out all my jukes to try and regen my health but it wasn't enough, and I ended up losing a game I 100% deserved to win :(

I'm sure many people can sympathise with me here. I don't have a problem with teams because I occasionally team myself (not with randoms though), and I understand that they will always be a part of the game, and that they force me to improve. However, I think that teaming in deathmatch is really overpowered with the current setup. A team can just camp out in some obscure part of the map, taking a chest route at refill to get decent gear and just double team the other guy in deathmatch if they are at all decent at PvP. There are several things that could be changed to help this:

1. Four person deathmatch- this has been suggested many times before, and although it would make teams of 3+ even harder to handle, it could help prevent double teaming.

2. No countdown / very short countdown- This is a less radical change that would prevent randomly agreeing to team in chat, as well as stop the cheap, near-unavoidable bowshot at the start of deathmatch. Players with bad computers would complain that they need time to load the map, but this can be circumvented by changing your render distance to tiny during the countdown, which you usually have a chance to do in my experience.

3. Players start deathmatch spaced equally apart- On a map such as Valleyside where the podiums are very tightly packed and you spawn in between the other players there is a good chance you will take a couple of hits on top of any bow shots as soon as deathmatch starts. I think this is a much better alternative and would result in the better player winning more often.

Please tell me if you agree/disagree, or if this is just wishful thinking :)

TL;DR tem pls i fan
 

Henry

Diamond
Joined
May 13, 2013
Messages
2,122
Reaction score
7,873
If you didn't kill them, you lost...it's fair. And, it;s not their fault, they we're a team.
 

jonnysurvives

Peacekeeper
Joined
Apr 8, 2013
Messages
1,375
Reaction score
1,801
What's your point? I didn't kill them because I was pretty much powerless (not that I'm a fantastic player or anything, just that I doubt anybody could have won from that position). It's not teaming itself that I'm complaining about, but the way deathmatch is set up that I think heavily favours teaming.
 

Henry

Diamond
Joined
May 13, 2013
Messages
2,122
Reaction score
7,873
Well, even if someone is in the middle to shot at, it's still technicality fair because it's random who's in the middle and who's not, you just got bad luck by spawning in the middle with a team.
 

jonnysurvives

Peacekeeper
Joined
Apr 8, 2013
Messages
1,375
Reaction score
1,801
Why should there be an element of luck when there doesn't need to be? I get it that sometimes luck can make the game more exciting, but all it does here is make people like me a bit mad :(
 

kaiomann

Peacekeeper
Joined
Jul 15, 2012
Messages
1,952
Reaction score
1,426
You have good points :) I believe the third option is actually being added (or reversed to the origin), not 100% sure though. If that gets changed, the bow-shot before the countdown shouldn't be that much of a problem anymore. 4 person dms would be kinda interesting, but I doubt it would be added.
 

CrimsonRed

Peacekeeper
Joined
May 28, 2012
Messages
1,563
Reaction score
808
They should eliminate the spawn right next to each other, and you just spawn on your original pedestal.
The only problem with that is it would still be a bit unfair, seeing as how they're all unevenly spaced.

I would say they should be placed every 8 pedastals instead of right next ot each other.
 

Cubes

District 13
Joined
Jun 27, 2013
Messages
2,843
Reaction score
2,562
I wouldn't really be complaining about being teamed on after demolishing four people at once. Sounds like an awesome achievement!
 

jonnysurvives

Peacekeeper
Joined
Apr 8, 2013
Messages
1,375
Reaction score
1,801
But it's wins that count </3

and to be honest despite them being pretty stacked I was stacked myself and they all gave me 10 points or less.
 

Members online

No members online now.

Forum statistics

Threads
242,192
Messages
2,449,550
Members
523,972
Latest member
Atasci