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Chest content overhaul

BlueMoonP

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I posted this idea yesterday in this thread, which I'd recommend you to read by the way, but I'll post it here for more visibility. The idea is to change the contents in chests to stimulate a more complicated kind of gameplay, with more focus on survival in general, rather than just PVP (because if you came here just for the pvp - you should probably go to a server that is just for pvp). Less 'pre-made' armour and weaponry, and more crafting materials. Again, I really suggest you read the linked thread for context.

There should be a focus on the following things with regards to chest contents:
  • Armour and weaponry should not be widely available. Very basic weaponry, such as wooden axes and swords, and sometimes stone weaponry should be able to be found after not more than a couple of chests. Materials for iron or even diamond swords should be rarer though, same for bows and arrows.
    As for armour, I think you should be able to get some basic armour, such as leather boots/helmet and the occassional chest or even gold boots from tier 1's - these things don't give you a huge advantage. More powerful armour should be hard to find - especially the Holy Iron Body :p
  • Food should be scarce, and you should be careful with it. Eating rotten flesh is actually not as bad as you might think - it's just better to eat a lot of it (3-4 pieces) and don't move till the poisoning is over.
    Also, eating stuff like raw fish is really going to get your hunger down quickly, so you might wanna be careful with eating it after you just ate a cooked porkchop and there's still half a hunger bar missing.
  • Focus on getting stuff yourself. I kinda mentioned this in point 1, but again: while gear and weaponry and whatnot should be rare, the materials to craft it shouldn't. Also, stuff like fishing rods and bowls should be more common than actual food (except for rotten flesh/fish/chicken etc.), since it encourages gathering food.
I kinda brainstormed as to what should be in the chests, and here's a list:

Tier 1 Chests
  • Regularly contain:
    • Wooden axes (very basic weaponry)
    • Rotten flesh (worst kind of food)
    • Bowls
    • Fishing rods (this one and the above can be used to acquire food, but you'll have to put some more effort into it other then taking it out of the chest)
    • Basic crafting materials (string, sticks, flint, feather, leather etc.)
    • Wheat
  • Occassionally contain:
    • Leather boots or helmet (very basic armour)
    • Wooden swords (basic weaponry)
    • Advanced crafting materials (3 leather, gold, iron)
    • Raw Chicken and Raw Fish (the worst kind of food after rotten flesh (raw chicken can get you food poisoning and raw fish has a terribly low saturation))
  • Rarely contain:
    • Leather leggings or body (basic armour)
    • Gold/Chain boots/helmet (still rather basic armour)
    • Stone axes/swords (the latter even rarer of course)
    • Bows
    • Uncooked meat (pork/beef)
    • Apples
    • Arrows (just one)
Tier 2 Chests
  • Regularly contain:
    • Gold/Chain/Iron boots/helmet
    • Gold/Chain leggings
    • Stone swords
    • Cooked chicken/fish
    • Iron
    • Arrows (multiple)
    • Bows
  • Occassionally contain:
    • Gold/Chain body
    • Iron leggings
    • Cooked potatoes
    • Diamonds
  • Rarely contain:
    • Iron body
    • Cooked meat (pork/beef)
    • Golden apples
    • Flint and steel
    • 2 Enchanting Bottles
    • A crafting bench (that you can actually place)
In addition, the number of items per chest should be lowered. Rather than just randomly putting items in the chest, which is happening now, there should usually be 2-3 items in a chest, and rarely 1 or 4. Also, the rare items should actually be rare - "regular" items should, well, appear in every chest, 'occassional' items should appear in every ~2th/3th chest, and a 'rare' items in every ~4th/5th. (EDIT: To clarify, when I mean rare should appear in every 4th/5th chest, I don't mean it should be filled with rare items, but rather that oneof the 2/3 items should be a rare one)

This spread does allow for a nice number of chests though, in fact, probably more than now. I don't really have a problem with this, not finding any chests is just frustrating, but with this spread it's not like you can get complete gear from ~4 chests. You'll have to be careful what you use your materials for. Do you make a leather helmet now, or do you wait a little and hope to get some more for leggings or a body? Do you spend your one iron on a flint and steel, or do you wait a little and hope to get more for a sword?

Just a note though: I know these ideas are probably a bit extreme to most of you - they are just how I would like to see the game. But just a small step in this direction would be great as well.
 

Gustyy

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Ur the best BluemoonP!! Completely right!
 

duckluv321

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I. Love. This. Thread.
Why?
It makes sense, and it's ORGANIZED.
Considering I'm totally OCD about paragraphing, using colors to label important things, and so on, this is absolutely beatiful.
GG BlueMoon, GG.
 

ShaunDepro

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Use e default text, not artificial white text as the mobile site and mcsg theme cannot contrast from it.
 

funnybunny

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No placeable crafting table, OP for noobs! unless placed ones can be broken.
 

AlLuc

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I like it, but it kind of removes the feeling of getting a tier 2 and getting some armor that's not leather, but the rest is pretty good.
 

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