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DeathMatch Additions

Canaan

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Hello, I would like MCGamer to look at this thread because I would LOVE to add to MCSG's Deathmatch feature. If you think that you could change it and make it better, please feel free to leave a comment down.

- No lightning "Closing" in to the center as in some maps, you get struck even though you are near the center. If you think that people would camp, look at the next suggestion.
- If people stay still for 30+ seconds, they get struck by lightning, if they stay still for 30+ seconds again, they get struck by lightning every 10 seconds until they get around 5-10 block radius near the middle.
- Longer Deathmatch. The time of deathmatch has always been a problem for lots of people. If it was me, I would change the time of the deathmatch to be longer lasting, maybe 4-5 minutes.
- Longer "Pre-Deathmatch" time, I think that the "Pre-Deathmatch" time (Time when you stay on the pedestals) should be increased by 5-10 seconds. That is because if you just fought before deathmatch and that you are low, it would be hard to fight the person in deathmatch.
- 4 man Deathmatches. I never knew why MCSG didn't put 4 man deathmatches in, if there is a team of 2 pros in deathmatch, then you are done, unless you team up with another person and you might have a chance.
- A permanent deathmatch arena. Something like Hive, a deathmatch arena that is big so that you can move around and not stay at one place. There could also be a deathmatch for each map. I know that that there is already a deathmatch arena for certain maps like Breeze Island 2 and Avaricia but I think that there should be one for each map.
- Rules in deathmatch. Maybe a No-Teaming rule? FFA style?.
- Fixing some deathmatches. This isn't in the deathmatch additions but I would like MCGamer to quickly fix all the deathmatch bugs before doing anything else, I think that this should be in the top priority list.

Thank you for looking at this thread and hope you guys consider!
 

BoostMeGaming

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Add dis, but I disagree with you about the no teaming in death match, there's just no way we can catch them all..
 

AlgerWaterlow

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1). MCG is already going to implement deathmatch arena(s) or so I have heard leaked.

2). The only part of this I would like to see, other than the WIP deathmatch arenas, are four person deathmatches only because it would make epic and fun final 2v2s a possible reality at long last. The 2v1 at deathmatch is discouraging for most players even if they themselves had a teammate who was the fourth to last player.

3). The deathmatch timer is long enough as is. There's plenty of time for the majority of deathmatches to end. Most deathmatches finish well before the allotted time has elapsed anyway.
 

Canaan

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1). MCG is already going to implement deathmatch arena(s) or so I have heard leaked.

2). The only part of this I would like to see, other than the WIP deathmatch arenas, are four person deathmatches only because it would make epic and fun final 2v2s a possible reality at long last. The 2v1 at deathmatch is discouraging for most players even if they themselves had a teammate who was the fourth to last player.

3). The deathmatch timer is long enough as is. There's plenty of time for the majority of deathmatches to end. Most deathmatches finish well before the allotted time has elapsed anyway.
I agree with you but sometimes it takes a long time to kill a person or to set up a 1v1 against your teammate and mostly this is done at around 1:30, after that, everyone plays defensive so... Yeah. :)
Add dis, but I disagree with you about the no teaming in death match, there's just no way we can catch them all..
That is why there is a "Suggested" 4 man deathmatch situation!
 
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Brandon6895

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I honestly dislike the lightning closing to the point where you almost have to be huddled around the crafting table since it makes it really difficult to fight teams, to fight teams properly in DM you need a Decent amount of space, and a decent amount of time.
 

DoFlamingo

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Some of the Deathmatch Arenas are pretty good for PvP (Some not) but the builds are very bad :/
 

RC_4777

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Lightning closing is something I passionately support, as before, without it, you could spend all of DM running in a circle and tie. Maybe they could make it start later.

I honestly think the Deathmatch times (pre and during) are fine. I don't really find myself ever needing more.

As for a 4 man Deathmatch... I'm not sure on this one. I'll have to think about it more.

I think each map should have it's own DM arena (hopefully similar to the maps corn, as I wouldn't want to make Vida Cova DM much different :p).

No teaming is as impractical as team related rules in the rest of the game.
 

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