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Survival Guide

Do you want my babies?


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ShaunDepro

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Player vs. Player. More formally known as PvP. To strive against other players, generally in combat. Thought simply there isn't much to it, but there is a fine line of thinking for more successful players in PvP.

During the Survival Games you'll find yourself stuck upon a number of opponents, but remember - it doesn't necessarily mean they are your enemies, unless you choose for them to be. The goal of the game is to survive, but there can only be one survivor within the games.

Avoid a fight if you are under matched. If anything, let the fight come to you. It'll allow you to plan ahead, and you can bring the fight to any accessible place. Make sure there are no interference's that can harm your side of the fight, and possibly finish you after a fight.

If you notice two opponents fighting, assess the situation:
  • Are the opponents better equipped than you?
  • Is there an obvious sign of an upper-hand upon the two players?
  • What is your environment? Are there any changes in landscape, any traps?
  • Is there anyone else within proximity?
Consider those factors before deciding whether in engage or not, never run into a fight you cannot win. If you choose to attack them, target either one of them, but do not share hits on both of them as it will split the two allowing either to rethink and possible regenerate - or even worse focus their hits onto you to kill you. You can attack either, depending on the situation. The weaker one, possibly to finish them off and focus on one target, but the other target may be strong enough to kill you. Sometimes picking off the stronger one off-guard will allow you to target the weaker one solely, but they'll usually do one of two things; be confused about the situation, unsure if you are going to kill them as you technically just saved them; or run and regenerate and rethink like above, but generally you should be able to reach them again to finish the opponent.

Swords are not your only weapon. Bows, flint and steel as well as even a fishing rod are tools that can be used as a weapon. To emphasize; if you can manipulate opponents to do what you want without them consciously realizing you can defeat an opponent without any of these weapons.

Imagine the opponent in first person and not in third person. Take into consideration not only weapon damages, but fall damage, fire damage, explosive damage, even as low as cactus damage can aid you or even make you win a fight. If they they don't pursue you they are either weak, busy or cautious. They are all usually signs of weakness in a way, less cautiousness. If they are weak, well that's pretty obvious. If they are busy you can catch them off-guard. It's a bit different when they are cautious, especially when they are a decent opponent, just act neutral and get the advantage and jump on them by flanking.

Pretend. Run. If you can take an opponent act as if you are weak. Don't show your weapons and equipment, take off your armour. As of the 1.5 update you can now right-click armour in your hotbar to auto-equip it, surprising opponents. After a lot of experimentation I've found that players tend to engage you more if you are trying to keep them at bay, usually with a bow but more often when you run or try and knock them back with a fishing rod.

Swords, or axes, pickaxes or shovels are close-hand melee weapons. To deal a lot of damage in a short period of time, with the downside of not much range. Diamond equipment is ranked above iron then stone, then wood which is equal to gold. Gold has a lot less durability but has a higher chance of good enchantments, for example it is the only tier sword that can get fire aspect at only one experience level in occasional situations. Some additional tips for swordplay are:
  • Strafing. Rotating around the opponent whilst turning the view to constantly target the opponent. Imagine the projectiles as latency or "lag" through the connection, the strafer will land more hits then the victim.
  • Blocking. It reduces the amount of hits received from most forms of damage, swords, bows but not fire/fall damage. Respectively swinging and blocking in a fluent motion is called block-hitting, if done correctly it can overpower people who are not using the tactic, and if the opponent is using it the fastest/most fluent wins.
  • Criticals. Jumping whilst hitting lands criticals on opponents which damages them more. More specifically the actual fall of the jump is what does it, and even within cobwebs you are still falling. Falling into a cobweb isn't always bad when in swordplay.
Bows are great for keeping players at bay, like stated above and can be the most powerful weapon if it is used properly. Judging aim is simple enough, line up the shot on the target horizontally and drag the shot vertically to match the distance. A fully charged bow should be able to hit up to around 20 blocks away if it is aimed at the tip of the head. Any higher requires it to be pulled up, take into consideration angle if you are aiming at a higher or lower Y relational player. It gets harder to aim up shots for moving targets, yet again if you are less then 20 blocks away a fully charged bow should be able to hit the opponent running if you aim one block horizontally ahead of their path.

Fishing rods are like bows, but they output no damage and cast a lot shorter range. Swinging the tool will be equal to punching, and right-clicking will cast the fishing rod for a no damage knockback. It is usually used to keep opponents at bay and knocking them back, usually to their demise.

Flint and Steel is a simple tool, right-clicking the ground will set it alit and damage the tool. Fire externally damages opponents, but it is possible to damage yourself with it. It is easy to dodge at most times, and it can be punched out. It is great to use when the opponent is busy trying to hit you in a sword fight.

Finally I'll talk about armour. In order from strongest to weakest are; diamond, iron, chain, gold and leather. An iron helmet is equalivent to a chain or gold one but gives a weaker appearance. Each armour bar is 8% damage base reduction (4% per half).

i maek is prettay latur :c is in no organursation at tim
 

darkai202

Mockingjay
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Why are you selling our babies, especially the multi-cultural ones?!?! D:
 

Billa

District 13
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I just sat there and watched the one guy circle the other guy.
 

Krafty

District 13
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This thread just impregnated me.
I shall name our child BEAR GRYLLS.
 

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