BlazeFort
Survivor
- Joined
- Jun 15, 2012
- Messages
- 199
- Reaction score
- 43
1. There are WAY too many opportunities to skip. People constantly skip if the map they like isn't there. This would be fine if it were 5 people on a server, but every time they get enough skips and now 90% of the maps I play on daily are SG4, SG5, and Breeze Island. And some of the maps that are good, but not "favorites" don't get played as often. i.e. Teweran, SG1 - SG3, and Hungry Hills. ( <-- my opinion)
2. My hits haven't been registering when I am clearly hitting the person STANDING STILL. So I was wondering if NoCheatPlus is acting up again?
3. Random fall damage is back? So whenever I jump off something it seems to teleport me back to the spot I was and takes half of my remaining health, even if I were to land in water. I was playing SG5 (which btw I hate) and I was trying to jump into corn to get chests at the start of the game and I died from fall damage on the level where the pedestals are... Don't know what to say about that.
These are things I've seen for a while, but seemed to take a heavy impact with a new map installed and new updates to Minecraft/ the servers. I am curious to see if anyone has similar issues or concerns and I want to know if this is fixable.
2. My hits haven't been registering when I am clearly hitting the person STANDING STILL. So I was wondering if NoCheatPlus is acting up again?
3. Random fall damage is back? So whenever I jump off something it seems to teleport me back to the spot I was and takes half of my remaining health, even if I were to land in water. I was playing SG5 (which btw I hate) and I was trying to jump into corn to get chests at the start of the game and I died from fall damage on the level where the pedestals are... Don't know what to say about that.
These are things I've seen for a while, but seemed to take a heavy impact with a new map installed and new updates to Minecraft/ the servers. I am curious to see if anyone has similar issues or concerns and I want to know if this is fixable.