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Problems...

Cryptic_Gamer

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So ,we all have seen the new voting system, and the idea was good to begin with because MCSG promised to get rid of some of the bad maps. Now though, nobody I have talked to likes the new voting system especially because about 40% of the maps are garbage in my opinion and almost everyone else I have talked to's. It also makes the voting system quite ugly and go off your chat so you have to scroll up to look at the maps... It's harder to add a new voting system that nobody likes than it is to remove maps. Also, there are so many problems with the maps now such as Destiny/s Shiver's title for instance it is such a simple fix all the way to SG4s gravel trap and the very irritating NCP lag backs that get people killed so many times a day. There are so many bad maps and tierings are off on so many of the maps right now such as Breeze Island and SG2... Classic still has the chest problem where the chests still spawn all the same items. And invisible fire is back again for some reason and EU is still quite unstable even with the new update. I don't see why so many new maps and features being added yet none of the bugs being fixed... Sorry to complain so much but I just think for such a big server there are so many issues that shouldn't exist.
 

Mooclan

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Wow, so many problems compiled into such a small paragraph. I applaud you, sir.

So ,we all have seen the new voting system, and the idea was good to begin with because MCSG promised to get rid of some of the bad maps. Now though, nobody I have talked to likes the new voting system Unfortunately, this seems to be rather true. A lot of people despise it, but then again a lot of people despise most of the MCSG updates. This was implemented because it was suggested by some players, and garnered a large amount of support. especially because about 40% of the maps are garbage in my opinion and almost everyone else I have talked to's. Wow, that's kind of offending the builders of MCSG. They're actually amazing compared to what your average player can make. It also makes the voting system quite ugly and go off your chat so you have to scroll up to look at the maps... Oh that sucks ;c Are you able to increase your chat size? It's harder to add a new voting system that nobody likes than it is to remove maps. Also, there are so many problems with the maps now such as Destiny/s Shiver's title for instance it is such a simple fix all the way to SG4s gravel trap and the very irritating NCP lag backs that get people killed so many times a day. There are so many bad maps and tierings are off on so many of the maps right now such as Breeze Island and SG2... Classic still has the chest problem where the chests still spawn all the same items. And invisible fire is back again for some reason and EU is still quite unstable even with the new update. I don't see why so many new maps and features being added yet none of the bugs being fixed... Sorry to complain so much but I just think for such a big server there are so many issues that shouldn't exist.

I have nothing to really say on the second half of the things you listed. The map name.. it's a tiny problem, but has been there for so long. Gravel trap is still a pain as usual. NCP isn't as simple as you make it out to be, and is actually quite complicated because of the way servers, hacks, and minecraft works. Invis fire is back? >:3 sounds fun.
 

Toe

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I know. They have had their fair time to fix it. The Destinys Shiver thing
Is just getting ridiculous. They need to step up their game.
 

Cryptic_Gamer

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Wow, so many problems compiled into such a small paragraph. I applaud you, sir.

So ,we all have seen the new voting system, and the idea was good to begin with because MCSG promised to get rid of some of the bad maps. Now though, nobody I have talked to likes the new voting system Unfortunately, this seems to be rather true. A lot of people despise it, but then again a lot of people despise most of the MCSG updates. This was implemented because it was suggested by some players, and garnered a large amount of support. especially because about 40% of the maps are garbage in my opinion and almost everyone else I have talked to's. Wow, that's kind of offending the builders of MCSG. They're actually amazing compared to what your average player can make. It also makes the voting system quite ugly and go off your chat so you have to scroll up to look at the maps... Oh that sucks ;c Are you able to increase your chat size? It's harder to add a new voting system that nobody likes than it is to remove maps. Also, there are so many problems with the maps now such as Destiny/s Shiver's title for instance it is such a simple fix all the way to SG4s gravel trap and the very irritating NCP lag backs that get people killed so many times a day. There are so many bad maps and tierings are off on so many of the maps right now such as Breeze Island and SG2... Classic still has the chest problem where the chests still spawn all the same items. And invisible fire is back again for some reason and EU is still quite unstable even with the new update. I don't see why so many new maps and features being added yet none of the bugs being fixed... Sorry to complain so much but I just think for such a big server there are so many issues that shouldn't exist.

I have nothing to really say on the second half of the things you listed. The map name.. it's a tiny problem, but has been there for so long. Gravel trap is still a pain as usual. NCP isn't as simple as you make it out to be, and is actually quite complicated because of the way servers, hacks, and minecraft works. Invis fire is back? >:3 sounds fun.
The chat all depends on your monitor and If I increase it it covers my hearts and about the maps this is one of the most popular servers in the world so it should only have some of the best maps in the world in my opinion. On the part of above average players I do agree but that is mine and a lot others opinion sorry to the builders. On a side note about NCP is that another servers quite popular called OverCast network and its NCP is amazing to be honest and everyone who I've asked says the same.
 

billyguy1

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Wow, so many problems compiled into such a small paragraph. I applaud you, sir.

So ,we all have seen the new voting system, and the idea was good to begin with because MCSG promised to get rid of some of the bad maps. Now though, nobody I have talked to likes the new voting system Unfortunately, this seems to be rather true. A lot of people despise it, but then again a lot of people despise most of the MCSG updates. This was implemented because it was suggested by some players, and garnered a large amount of support. especially because about 40% of the maps are garbage in my opinion and almost everyone else I have talked to's. Wow, that's kind of offending the builders of MCSG. They're actually amazing compared to what your average player can make. It also makes the voting system quite ugly and go off your chat so you have to scroll up to look at the maps... Oh that sucks ;c Are you able to increase your chat size? It's harder to add a new voting system that nobody likes than it is to remove maps. Also, there are so many problems with the maps now such as Destiny/s Shiver's title for instance it is such a simple fix all the way to SG4s gravel trap and the very irritating NCP lag backs that get people killed so many times a day. There are so many bad maps and tierings are off on so many of the maps right now such as Breeze Island and SG2... Classic still has the chest problem where the chests still spawn all the same items. And invisible fire is back again for some reason and EU is still quite unstable even with the new update. I don't see why so many new maps and features being added yet none of the bugs being fixed... Sorry to complain so much but I just think for such a big server there are so many issues that shouldn't exist.

I have nothing to really say on the second half of the things you listed. The map name.. it's a tiny problem, but has been there for so long. Gravel trap is still a pain as usual. NCP isn't as simple as you make it out to be, and is actually quite complicated because of the way servers, hacks, and minecraft works. Invis fire is back? >:3 sounds fun.
ok seriously, all your posts are very in depth and thought out :p kudos to you
 

Mooclan

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I know. They have had their fair time to fix it. The Destinys Shiver thing
Is just getting ridiculous. They need to step up their game.
Here is a direct quote from Forairan himself, earlier today - in fact, it was less than an hour ago of me writing this.
So.. we do nothing? Let me enlighten you a bit. Here's the past 2 weeks of commit history of *just* our core plugin (Xime):

commit c083d1b8eecf80e1d659250f7cfe805153b2daea
Merge: 6ff90ee c83293b
Author: Devin Ryan <[email protected]>
Date: Fri Feb 28 15:54:10 2014 -0600

Merge branch 'master' into development

commit c83293bf2ed8b08afd62021ed2e595ff969bc9b4
Author: Devin Ryan <[email protected]>
Date: Thu Feb 27 20:13:46 2014 -0600

Fix /list player count display issue

commit 3e8f698ffdfe32830fa794ada4c6954213ecec7f
Author: Devin Ryan <[email protected]>
Date: Thu Feb 27 18:31:13 2014 -0600

Reimplement skip/random as configurable options

commit 6ff90eee4bdd56122a7bffa4c611b15f0fa6e9aa
Author: Devin Ryan <[email protected]>
Date: Thu Feb 27 17:05:29 2014 -0600

Special case for horses

commit daa06fd9bdc8b2755d428093ad974cab70bd6383
Author: Devin Ryan <[email protected]>
Date: Tue Feb 25 19:13:32 2014 -0600

Refactor some ticker stuff

Finally no more NMS code in XimePlayer! :D

commit 0cea5fdd99dda6a47b102b45529053799795bca8
Author: Devin Ryan <[email protected]>
Date: Tue Feb 25 19:06:29 2014 -0600

Method to set pet type

commit 2ce7de9cbac19edec89e8f48c45117079f054ff5
Author: Devin Ryan <[email protected]>
Date: Tue Feb 25 18:55:46 2014 -0600

Don't save pets on quit

commit e0f523c6efab27ccc88ff36478a40bee94d731e2
Author: Devin Ryan <[email protected]>
Date: Tue Feb 25 18:54:17 2014 -0600

Add another null check to NBTHelper

commit 278d4b5bfc5a9c84c8daf8c65ec84550d5f31121
Author: Devin Ryan <[email protected]>
Date: Tue Feb 25 18:53:52 2014 -0600

Add player upgrades

commit b9ea7f807b8d114d86778048bc18817d0aa1792c
Author: Devin Ryan <[email protected]>
Date: Tue Feb 25 18:28:56 2014 -0600

Move horses a tad further up

commit e98a5878dd4207aadfc9322b479a7982e69072d2
Author: Devin Ryan <[email protected]>
Date: Mon Feb 24 21:53:12 2014 -0600

Add validity checks to PlayerPetTracker

commit 75c517dcf9ad8fbee69b42fc214d0724dc37d6d2
Author: Devin Ryan <[email protected]>
Date: Mon Feb 24 19:48:50 2014 -0600

Refactoring of pets and pet data persistence

commit e8817d95ceecf8b47a8201c9184717f8c6477dd5
Author: Devin Ryan <[email protected]>
Date: Mon Feb 24 18:07:36 2014 -0600

Bring back the /ApiStatus command

commit d5b5d99b3c10872bb33cf612bb7b199ee11b6d24
Author: Devin Ryan <[email protected]>
Date: Mon Feb 24 17:53:27 2014 -0600

Add configurable API base URL

commit 2ef8a3f8e2b65cc01fdf8796a7f948dcf8d16269
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 18:44:54 2014 -0600

Fix some issues with configurations

commit e7bf32d7bd4a29dc95dccc3b64ef5905a0b396f2
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 18:01:39 2014 -0600

Whoops, fix infinite loop

commit 2ed6a25249f920955f90e31ae2eeb71d9b52e517
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 17:51:48 2014 -0600

Respect player settings for hologram visibility

commit a4a3649f48c86a9dac918df16312f03f8c5b4a92
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 17:49:57 2014 -0600

Split RemoteConfig into Configuration + add PlayerSettings

commit 21668ea0765b22150a116c6243cb7ef3464bea31
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 17:00:27 2014 -0600

Add alias for /kick command

commit f5e9e6d750795f11d27ac4ccfa896ba6a6d1816d
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 16:51:32 2014 -0600

Command to toggle holograms

commit 2401d484be53169edfbdb495457eae91fca4ea29
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 16:48:50 2014 -0600

Boolean command usage

commit 9ac1f74e289995ee9b7c9adcfd65ea36f240a44f
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 13:17:29 2014 -0600

Implement player hologram tracking

This allows for players to toggle holograms, in case they cause client lag.

commit 8f39bf24d7a7cdcd63e7af834e1d87c7185c929c
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 12:17:54 2014 -0600

Remove blank lines + optimize somewhat for viewability

commit 4611bae8087d85ed86ea1af03f6cbff796804fea
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 01:32:44 2014 -0600

Remove debug code

commit df0ebffb20aec9b932d10e37653b5dfa972da02b
Author: Devin Ryan <[email protected]>
Date: Sun Feb 23 01:29:33 2014 -0600

Hologram API

Woah.

commit 74e1675a4b0c2b6e20da1beb945037450c57e090
Author: Devin Ryan <[email protected]>
Date: Tue Feb 18 21:48:22 2014 -0600

Remove sale notice

commit d5650dc471e127e54bbc79eef5cd44513d572f18
Author: Devin Ryan <[email protected]>
Date: Mon Feb 17 17:33:21 2014 -0600

Raffle voting

commit cd2c15f2442552200acf0bce522f15a44368bd66
Author: Devin Ryan <[email protected]>
Date: Mon Feb 17 16:20:48 2014 -0600

Close inventory on destroy

commit c7926593c95cc5bbbce4ee128d52f1a610754a66
Author: Devin Ryan <[email protected]>
Date: Mon Feb 17 16:12:30 2014 -0600

Show punishment actions to staff

commit 1a407d6444c05d88071ca6f57d60bdb5a9414efa
Author: Devin Ryan <[email protected]>
Date: Sun Feb 16 16:50:33 2014 -0600

Use MessageFormat instead of Replacer

commit dcc1775d0c068e66e14b63c31e0b77348eb92d52
Author: Devin Ryan <[email protected]>
Date: Sun Feb 16 15:54:26 2014 -0600

Internal announce command for remote announcements

commit 9c4d436788d59c51f5d8598f21abf560d42b82f8
Author: Devin Ryan <[email protected]>
Date: Sun Feb 16 15:54:17 2014 -0600

Implement remote command execution

commit eadf5af8e02b8d5ea71e6595212ee0c0a5b7b2a3
Author: Devin Ryan <[email protected]>
Date: Sun Feb 16 15:04:20 2014 -0600

Additional SimpleTime helper methods

commit 563e5bd072893982e6fde3f0777ac76c3af542ca
Author: Devin Ryan <[email protected]>
Date: Sun Feb 16 01:44:51 2014 -0600

Gather first login
Keep in mind, that's 2 weeks of our core - that does not include gametypes.

Contrary to popular belief, we do more than twiddle our thumbs. However, like most people, we have commitments outside of this community (which would explain some of the gaps in dates in the above commit history). As stated time and time again, there's only one active plugin developer right now, and that's me. kpwn243 is quite active as well, but he mostly deals with web development. As much as I'd love to drop out of school and dedicate all my time here (not really, dropping out of school is a pretty stupid idea. Stay in school, kids!), that's not exactly feasible. This is the main explanation for any projects we have that are not finished, development wise.

Map wise, as developers, we don't even deal with map issues...

As AriSocrates said, MCTF2 development is currently at a standstill (due to the project lead, mooman219, leaving the team) while ChadTheDJ attempts to find new, competent developers to join the team. As for ZedChase development, delays have certainly happened, mostly due to me (the project lead) being busy with either maintaining and fixing bugs in Survival Games (hmm... sounds a bit like OP, doesn't it) or being busy with real life/schoolwork.

By the way, we do development livestreams on a regular basis now. Check them out sometime; they prove that we do things!
If they were to 'step up their game' that might include things like dropping out of school and abandoning many real-life commitments.
Keep in mind that each "commit" (If I have my coding literature accurate) is more than simply the line of characters that comes after the word "commit" in each line, but rather an entire series of code that could range from half a line of code to... well, pretty much infinite lines, or nearly so.

Myself and many others who realize how much the Developers already put into this network appreciate what they've done - and now we have to try to get others to understand that, and what they still are doing. Sometimes, it gets to the point where people outright disrespect the hard work and effort that they have put into these servers.
The chat all depends on your monitor and If I increase it it covers my hearts and about the maps this is one of the most popular servers in the world so it should only have some of the best maps in the world in my opinion. On the part of above average players I do agree but that is mine and a lot others opinion sorry to the builders. On a side note about NCP is that another servers quite popular called OverCast network and its NCP is amazing to be honest and everyone who I've asked says the same.
In that case, is scrolling really that difficult? You do it all the time in internet browsers and on the forums, and it's not like you're going to break your mouse any time soon from it, nor your hand.
The thing is, these are some of the best maps in the world. Builders are not gods, and MCSG is only able to use maps that have been submitted and are open for public use, which often does not include maps that Minecraft players as a whole would like - and also, they have to be suitable for Survival Games use, equipped with chests and a Cornucopia, among other things.

(Please try not to mention the name of other servers if possible.)

NCP = NoCheat+
Basically, it's an anti-hack plugin.
Last I heard, the anti-hack plugin that MCSG uses might have been still for 1.6.4. However, I'm not 100% sure, as that was back when MCGamer still supported both 1.6 and 1.7, because of OptiFine.
Now that MCGamer uses 1.7 exclusively (Or at least I think) the anti-hack plugin is updated for 1.7. That means there are fewer code conflicts, most likely.

Now, I'm not a Developer, and I don't have access to information like this, so keep in mind that this is simply my speculation and hopefully educated guesses.

  • MCGamer has a more strict setting for the NCP, in order to stop more hackers, with the side effect of occasionally glitching an innocent player who moved in an unusual or unexpected way, which tends to happen a lot in PvP. However, a lot of people still say MCSG has a large amount of hackers, just like any other large-scale network.
  • The other server has a less strict setting, in order to let innocent player bypass it safely, while also letting some guilty hackers pass it without getting stopped. I don't know how widescale the hacker base is on that network, so I can't really comment much on it.
  • The other network has a more specific, resource-intensive, and complex anti-hack plugin. MCG's wonderful Developers could do a similar thing, but first of all, they have to make sure that they don't copy the code too closely, so that they don't sue one another for copying their work. Next, that would take a lot of time away from what they already do, and other projects would be left behind in the dust. Lastly, the servers would be laggier, because they would require more RAM in order to run the anti-hack plugin, which are already often resource-intensive as it is.
 

Cryptic_Gamer

Diamond
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Here is a direct quote from Forairan himself, earlier today - in fact, it was less than an hour ago of me writing this.


If they were to 'step up their game' that might include things like dropping out of school and abandoning many real-life commitments.
Keep in mind that each "commit" (If I have my coding literature accurate) is more than simply the line of characters that comes after the word "commit" in each line, but rather an entire series of code that could range from half a line of code to... well, pretty much infinite lines, or nearly so.

Myself and many others who realize how much the Developers already put into this network appreciate what they've done - and now we have to try to get others to understand that, and what they still are doing. Sometimes, it gets to the point where people outright disrespect the hard work and effort that they have put into these servers.

In that case, is scrolling really that difficult? You do it all the time in internet browsers and on the forums, and it's not like you're going to break your mouse any time soon from it, nor your hand.
The thing is, these are some of the best maps in the world. Builders are not gods, and MCSG is only able to use maps that have been submitted and are open for public use, which often does not include maps that Minecraft players as a whole would like - and also, they have to be suitable for Survival Games use, equipped with chests and a Cornucopia, among other things.

(Please try not to mention the name of other servers if possible.)

NCP = NoCheat+
Basically, it's an anti-hack plugin.
Last I heard, the anti-hack plugin that MCSG uses might have been still for 1.6.4. However, I'm not 100% sure, as that was back when MCGamer still supported both 1.6 and 1.7, because of OptiFine.
Now that MCGamer uses 1.7 exclusively (Or at least I think) the anti-hack plugin is updated for 1.7. That means there are fewer code conflicts, most likely.

Now, I'm not a Developer, and I don't have access to information like this, so keep in mind that this is simply my speculation and hopefully educated guesses.

  • MCGamer has a more strict setting for the NCP, in order to stop more hackers, with the side effect of occasionally glitching an innocent player who moved in an unusual or unexpected way, which tends to happen a lot in PvP. However, a lot of people still say MCSG has a large amount of hackers, just like any other large-scale network.
  • The other server has a less strict setting, in order to let innocent player bypass it safely, while also letting some guilty hackers pass it without getting stopped. I don't know how widescale the hacker base is on that network, so I can't really comment much on it.
  • The other network has a more specific, resource-intensive, and complex anti-hack plugin. MCG's wonderful Developers could do a similar thing, but first of all, they have to make sure that they don't copy the code too closely, so that they don't sue one another for copying their work. Next, that would take a lot of time away from what they already do, and other projects would be left behind in the dust. Lastly, the servers would be laggier, because they would require more RAM in order to run the anti-hack plugin, which are already often resource-intensive as it is.
•On the issue of NCP it's more strict on innocent players and the same for hackers on said server. It only prevents hacks that change a players speed or movement forcefield still works and so does any other hack that doesn't use none vanilla movement (excluding minor speed hacks). Also, from the people I have talked to, it was updated to 1.7 and the issue still exists, it is quite similar to the problems MCSG had back before and for a little while after the server that rhymes with Tive came out because you don't want me saying the names of another server.
•On the developers: I understand they work hard and that they have real life issues and that Devon is really young. Many things that are added are unwanted such as the new map voting system yet something so small as a map name can't be fixed? It is mot a big deal but it makes the server look bad and unproffesional. The devs also need to focus on fixing problems not adding new features which can also add new problems.
•On maps: A good example for overall performance of a map is if clans (which are comprised of most of the longest playing, most competative players) actually play them for clan battles and scrimmage matchs, if they aren't played it's one of 3 things 1: bad tiering 2: map size or 3: Bad for pvp. Many maps such as the ones being removed are being removed because not many people liked them excluding Wyvern's Wake, and my comment on that got a reply that goes along the lines of this: The maps that you mentioned were so underplayed we hadnt thought of them and they will most likely be removed to. And that was about Destiny/s Shiver, Origins, Treacherous Heights, and a couple others. If maps are being removed that aren't not played because they are old that means they are below the community's liking of maps. Now your point of map makers not being gods is true but many of the builds compared to other builds are mediocre. I am being a bit rude to the map builders but it is my opinion so sorry.
•Side note: Your points make sense but it seems like you want to just defend the server, devs, and builders and that you're treating MCG like it's a small unproffesional server, but it has way too many problems for a big server that envelopes so much money from paying for the server to donators it has made lots of money.
 

swiitchbackz

Diamond
Joined
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Messages
915
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So ,we all have seen the new voting system, and the idea was good to begin with because MCSG promised to get rid of some of the bad maps. Now though, nobody I have talked to likes the new voting system especially because about 40% of the maps are garbage in my opinion and almost everyone else I have talked to's. It also makes the voting system quite ugly and go off your chat so you have to scroll up to look at the maps... It's harder to add a new voting system that nobody likes than it is to remove maps. Also, there are so many problems with the maps now such as Destiny/s Shiver's title for instance it is such a simple fix all the way to SG4s gravel trap and the very irritating NCP lag backs that get people killed so many times a day. There are so many bad maps and tierings are off on so many of the maps right now such as Breeze Island and SG2... Classic still has the chest problem where the chests still spawn all the same items. And invisible fire is back again for some reason and EU is still quite unstable even with the new update. I don't see why so many new maps and features being added yet none of the bugs being fixed... Sorry to complain so much but I just think for such a big server there are so many issues that shouldn't exist.
I 100% agree with this
 

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