FrostT
Spectator
- Joined
- Apr 12, 2013
- Messages
- 19
- Reaction score
- 23
The next are two updates ![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
1.0.1 - November 24, 2011
This was a server-only update, 1.0.0 remained the current client version.Bug fixes
· "Invalid server key" error fixed when attempting to log into servers.
· "Null pointer exception" error fixed when logging into servers.
1.1.0 - January 12, 2012
· Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
· Arrows which are on fire now set entities they hit on fire.
· Golden Apple recipe changed to use gold nuggets instead of gold blocks.
o Golden Apples now restore
rather than
and cause regeneration for 5 seconds rather than 30.
· 56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
· Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
· Slightly smoothed color transitions between biomes.
o Swamp land and water colors now smoothly transition to other biomes.
· Re-added beaches.
· Taiga biomes now contain snow and ice.
· Decreased randomness of enchantment levels at Enchantment Tables.
· Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
· Reduced brewing time to 20 seconds from 30.
· Added Spawn Eggs to creative mode.
· Added a world type option (available types: Superflat and Default).
· Removed collision box from ladders.
· Sheep eat grass (converting it to dirt) and Tall Grass to regain their Wool.
o Sheep only drop 1-3 wool per shearing.
· The collision box on Fence Gates now matches that of Fences instead of being square.
· Fence Gates can now be opened and closed with Redstone.
· Oak (default tree) leaves now have a 1/200 chance of dropping Red Apples.
· Blacksmith buildings in NPC Villages now hold chests with loot of the same type as strongholds.
· Void fog removed in creative mode.
· Melons and pumpkins can now grow on dirt, instead of only on farmland.
· New settings in Server.properties:
o level-type
o spawn-npcs
o generate-structures
· Magma Cubes can now drop Magma Cream on death.
· In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
· The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
· All Music discs except for "11" can be dropped from creepers killed by skeletons.
Bug fixes:
· Crash bug in the loading screen for some users
· Possible to fall through a block of Farmland, Soul Sand or Glass when walking over its edge.
· Open fence gates will close randomly or if they receive a block update.
· Note blocks don't make a sound when hit in SMP.
In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.
1.0.1 - November 24, 2011
This was a server-only update, 1.0.0 remained the current client version.Bug fixes
· "Invalid server key" error fixed when attempting to log into servers.
· "Null pointer exception" error fixed when logging into servers.
1.1.0 - January 12, 2012
· Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
· Arrows which are on fire now set entities they hit on fire.
· Golden Apple recipe changed to use gold nuggets instead of gold blocks.
o Golden Apples now restore
![](/proxy.php?image=http%3A%2F%2Fwww.minecraftsurvivalgames.com%2Ffile%3A%2F%2F%2FC%3A%2FUsers%2FTEMPAX%7E1.000%2FAppData%2FLocal%2FTemp%2Fmsohtmlclip1%2F01%2Fclip_image002.gif&hash=fa9e5d5dc7c2ddb74c90bc53c3f59864)
![](/proxy.php?image=http%3A%2F%2Fwww.minecraftsurvivalgames.com%2Ffile%3A%2F%2F%2FC%3A%2FUsers%2FTEMPAX%7E1.000%2FAppData%2FLocal%2FTemp%2Fmsohtmlclip1%2F01%2Fclip_image002.gif&hash=fa9e5d5dc7c2ddb74c90bc53c3f59864)
· 56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
· Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
· Slightly smoothed color transitions between biomes.
o Swamp land and water colors now smoothly transition to other biomes.
· Re-added beaches.
· Taiga biomes now contain snow and ice.
· Decreased randomness of enchantment levels at Enchantment Tables.
· Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
· Reduced brewing time to 20 seconds from 30.
· Added Spawn Eggs to creative mode.
· Added a world type option (available types: Superflat and Default).
· Removed collision box from ladders.
· Sheep eat grass (converting it to dirt) and Tall Grass to regain their Wool.
o Sheep only drop 1-3 wool per shearing.
· The collision box on Fence Gates now matches that of Fences instead of being square.
· Fence Gates can now be opened and closed with Redstone.
· Oak (default tree) leaves now have a 1/200 chance of dropping Red Apples.
· Blacksmith buildings in NPC Villages now hold chests with loot of the same type as strongholds.
· Void fog removed in creative mode.
· Melons and pumpkins can now grow on dirt, instead of only on farmland.
· New settings in Server.properties:
o level-type
o spawn-npcs
o generate-structures
· Magma Cubes can now drop Magma Cream on death.
· In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
· The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
· All Music discs except for "11" can be dropped from creepers killed by skeletons.
Bug fixes:
· Crash bug in the loading screen for some users
· Possible to fall through a block of Farmland, Soul Sand or Glass when walking over its edge.
· Open fence gates will close randomly or if they receive a block update.
· Note blocks don't make a sound when hit in SMP.
In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.