SpaghettiSquid
Platinum
- Joined
- Jan 20, 2013
- Messages
- 343
- Reaction score
- 267
On December 23rd I emailed Forairan about a map my build team was working on. I outlined the details and asked a number of questions pertaining to the functionality of certain features. I never received a reply.
On January 2nd I emailed Devin about the same questions. I did not receive a reply.
In late January I posted a few of my questions in a public homepage thread that was receiving a lot of attention, tagging Forairan in the post. I received a reply for the few questions I put there. It appeared to myself and the rest of the team that the only reason we got a reply was because there was public pressure.
Nicknataw, a member of the TeamPasta build team, spoke with Dave on Teamspeak. He asked a few questions but was told to email Dave as he couldn't answer them at the moment. (He was busy, it's understandable.) This was the email that was sent minutes later. Note that Nicknataw was a Mod at the time.
Timestamp: 1/18/14
A week later Nick attempted contacting him over Skype to no avail. Multiple attempts were made through 1/4/14 to 2/5/14 to contact a member of staff who we believed could answer our questions.
On February 6th 2014 following a post on the MCSG home page stating the following:
"Wanted: Map makers who can make Quarter Quell style maps! ... If you are interested, please contact Dave or a member of our community build team for details on map requirements!" I started a conversation with Dave as instructed on the post and after five days without a response also messaged the Map Committee account with a similar message, but much more information. (This was on 2/11/14)
I received a reply from the Map Committee account on February 17th. It suggested I add CaptButterToast to the conversation which I promptly did. I waited five days before joining MCGamer Teamspeak and opening a chat with CBT. I let him know that it would be really appreciated if he would read and reply to the conversation about TeamPasta's Quarter Quell map. No reply. (I was in the middle of a mod meeting)
TL;DR I and the rest of TeamPasta are frustrated with the lack of communication between Staff and regular members. We have been repeatedly pushed aside for "more important matters" and ignored by the higher staff. When asked to message a staff member/committee member about either the questions or requirements for the map, we still did not get a reply. I don't know if it's simply that we are not important enough, our emails were filtered away by a spam bot, or staff don't check forum messages. But all we want are answers. We want to know the requirements. Without them we are "building blind".
I would like to give a shout-out to Tree_TheBigKind for responding immediately to my questions about the KitPvP arena. You saved my map from potential disqualification.
Columbus Circle, a map based off a real location in New York, has been in development for over five months. We have met the requirements for a standard MCSG map, but our map was primarily made for Quarter Quell. We began with the layout of an MCSG map, but after being informed about the QQ gametype over a month before public release and before plugin development had even began, we decided to alter our map to fit with the gametype. Our small team of four members have each individually invested hundreds of hours into the map. We are now reaching about 80% completion and still have no idea what we can and can not do. A large part of our map relies on the fact that there be only eight sections in our clock.
Kind regards,
TeamPasta/SpaghettiSquid
On January 2nd I emailed Devin about the same questions. I did not receive a reply.
In late January I posted a few of my questions in a public homepage thread that was receiving a lot of attention, tagging Forairan in the post. I received a reply for the few questions I put there. It appeared to myself and the rest of the team that the only reason we got a reply was because there was public pressure.
Nicknataw, a member of the TeamPasta build team, spoke with Dave on Teamspeak. He asked a few questions but was told to email Dave as he couldn't answer them at the moment. (He was busy, it's understandable.) This was the email that was sent minutes later. Note that Nicknataw was a Mod at the time.
Timestamp: 1/18/14
It has been over a month since the email was send and we have not received a reply. Nicknataw has since resigned as moderator.Hi Dave, As I said in the teamspeak chat a few moments ago, me and a couple of other builders are in the process of building a map. A map that is closer to being finished than not. Since a couple of us have played the new Catching Fire map with the plugin, we were considering making our map one that would fit the standards of a Quater Quell map as well as a normal survival games map. Our map is based off New York City, so I'm not sure how we would incorporate many of the "disasters" that Devin has made for the Catching Fire map. For example, the new map has a volcano that erupts lava as one of the disasters. Would our map have to mimic this setup in order to incorporate the plugin? Or can we just omit that disaster all together? Are you looking for maps that are similar to Catching Fire to be in the new gametype? I'm sure you haven't given a lot of thought to this as the map that the plugin was intended for hasn't even be released yet. We just want to be prepared. Furthermore, we had a couple of other questions regarding what we can use in our map to make it more.. unique. You can find them below.
Thank you for your time, Dave! We look forward to your response.
- What are the developers/map committee looking for in a Quarter Quell map?
- Do we have to incorporate all the disasters into our map, or can we pick and choose?
- Can we use a TNT Plugin custom made for our map?
- Do Quarter Quell maps have to be a perfect circle or can they be an ellipse?
- Can all maps use the Force Field displayed in the Catching Fire map?
- Can we use command blocks? (I’ve asked this before and got many, many different responses)
- Can we use NBT-Edited Monster Spawners (similar to MCEdit spawners) if they do not require redstone?
- Can we use command blocks to create a “deathmatch” song rather than using complicated redstone and noteblocks? (The command blocks use /playsound to play the sound to all players regardless of how close they are, meaning the redstone could be anywhere. Also, noteblocks are quite laggy, while command blocks create almost no lag!)
- Can we have custom mobs? (Spawned with armour, weapons, names, health level, etc)
Best,
Nick
A week later Nick attempted contacting him over Skype to no avail. Multiple attempts were made through 1/4/14 to 2/5/14 to contact a member of staff who we believed could answer our questions.
On February 6th 2014 following a post on the MCSG home page stating the following:
"Wanted: Map makers who can make Quarter Quell style maps! ... If you are interested, please contact Dave or a member of our community build team for details on map requirements!" I started a conversation with Dave as instructed on the post and after five days without a response also messaged the Map Committee account with a similar message, but much more information. (This was on 2/11/14)
I received a reply from the Map Committee account on February 17th. It suggested I add CaptButterToast to the conversation which I promptly did. I waited five days before joining MCGamer Teamspeak and opening a chat with CBT. I let him know that it would be really appreciated if he would read and reply to the conversation about TeamPasta's Quarter Quell map. No reply. (I was in the middle of a mod meeting)
TL;DR I and the rest of TeamPasta are frustrated with the lack of communication between Staff and regular members. We have been repeatedly pushed aside for "more important matters" and ignored by the higher staff. When asked to message a staff member/committee member about either the questions or requirements for the map, we still did not get a reply. I don't know if it's simply that we are not important enough, our emails were filtered away by a spam bot, or staff don't check forum messages. But all we want are answers. We want to know the requirements. Without them we are "building blind".
I would like to give a shout-out to Tree_TheBigKind for responding immediately to my questions about the KitPvP arena. You saved my map from potential disqualification.
Columbus Circle, a map based off a real location in New York, has been in development for over five months. We have met the requirements for a standard MCSG map, but our map was primarily made for Quarter Quell. We began with the layout of an MCSG map, but after being informed about the QQ gametype over a month before public release and before plugin development had even began, we decided to alter our map to fit with the gametype. Our small team of four members have each individually invested hundreds of hours into the map. We are now reaching about 80% completion and still have no idea what we can and can not do. A large part of our map relies on the fact that there be only eight sections in our clock.
Kind regards,
TeamPasta/SpaghettiSquid