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- Apr 15, 2012
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It seems people have been majority loving the new way we end the games as we just modified some parts of the game to make it. We have been hearing out our members based on how long the games were lasting, so we set up a new DM with a new timer system that seems to be majority in favor:
24 Tribute Games:
20 minutes long
Deathmatch triggers at 3 tributes remaining and lasts 5 minutes.
48 Tribute Games:
40 minutes long
Deathmatch triggers at 6 tributes remaining and lasts 5 minutes.
120 Tribute Games:
60 minutes long
Deathmatch triggers at 12 tributes remaining and lasts 5 minutes.
The new sand system helps to make sure we will always have a winner because we saw based on peoples complaints. What tributes do at the end is they will run and run in circles so you will never catch them. Thus making a game impossible to run as ruins it for the players. However, with this new DM, we are noticing people are experiencing more client related lag. Do you like this system? Share your thoughts below.
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