Community Decision Involvement

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Col_StaR

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When it comes to new things being added or changed in the community, you have to remember that the changes come from one of three sources: the playerbase, the staff, or the owner. The examples you've explained mostly fall into the latter category.

The hub was done for a number of reasons for the creation of MCGamer, including displaying and encouraging players to check out the other gametypes we offer. The decision was made long before people even had an idea of what MCGamer even was, and it was put together confidentially for security/NDA. For that reason, the community wasn't supposed to know or give input. Chad gave the order with the best of reasons and intentions for the community as a whole, and I think that it's doing the good as it's intended to be. It's good and bad in different ways, but we shouldn't jump ship just because we prefer one type of Different over the other, especially when we lose a number of features and hours of work to do so.

The Lobby was another situation that is a case of, "working with what we were given". As this (admittedly agitated) post in the previous thread points out, the circumstances regarding the revamp were difficult to say the least. However, the orders were given with expressed intentions of bringing the community a lobby that was larger, updated, and fully functional for a community as large as ours. The original lobby couldn't be recreated perfectly, especially in such a small amount of time, and I'm impressed that the build team pulled off what they did in such a short amount of time as they did. In truth, a combination of a lack of time, lack of detailed references, and some Minecraft changes hindered the efforts to completely remake the lobby. But- and let me be clear- it was not for lack of effort, nor lack of willingness, nor out of some "do-it-our-way" mentality. We got our orders, and we did the best we could with what we had, but there simply wasn't time (or a definite need due to Chad's approval) for community input.

The other topics I don't feel comfortable talking about, either because I can't or because more research is necessary.

Look folks: we do care about you guys and this community, and we do everything we can to make things better for the population as a whole. However, remember that we sometimes have to do things that circumvents the necessity for community input. The wishes of Chad himself is something that circumvents popular approval because he's the owner of MCGamer, and it's his vision that's helped get this community to where we are today. There are plenty of features that were implemented because of his wishes that have become either fun features or overlooked necessities, so our trust in him isn't undeserved. But heck, how could we say no to Chad, the founder and owner, anyways?

We are making efforts to improve community involvement with decisions such as these. But the circumstances surrounding these instances in particular required us to side-step such efforts. These examples will be rare, should our efforts succeed and not be hindered by negativity and pessimism (on either side of the isle, may I say).

I also want to state that not everything is set in stone, and can be subject to change. If people don't think that the lobby is fun or is missing some features, feel free to suggest them. If you have a criticism, please be sure that it's constructive and detailed enough to say why something feels wrong and how to fix it. But also remember that general negativity, belittling peoples' efforts, and demanding the impossible are sure-fire ways to cause drama and prevent progress.

On the topic of the map approval... know that we're already in the process of improving it (which is another initiative ordered by Chad).

TL, DR: "I'm too lazy to read."
 

Ginger

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God Squirrel, you are suck a tryhard forumer. xP
 

RC_4777

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Well in response to Col, I think some of what were trying to say is that for something like the hub, it would be nice for Chad to ask the people what they want. Provide the pros and cons of it and let people at least give input to something of that impact. I was startled by just finding that we can't join servers how we could before and had a hub. I would've at least liked a warning. And the staff have always said that we will never have a hub. I know a lot of people aren't very happy with the decision, myself being one of them.
 

HalfSquirrel

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I'm not completely against the hub. I see why it's there, and I think I said that in the original post, but it bothers me that the way you've done it completely removes any possibility to join using the server list. I like that more attention is being brought to ZedChase, that gamemode was quite fun when it was first released and I hope to see it get bigger. But for those of us that know of the gamemode already, or simply want to join using the server list, it's impossible.

I don't like hubs. That's one of the things I don't like about the hive. Whenever someone suggested that on the forums here, many people (including myself) said that we didn't want one because that makes us too much like other servers. Eventually it was brought up in one of these posts that we would be having a hub and that you would be able to join using both methods. That still didn't have me, but I figured it was the best we could get.

When the hub came out it was proven that I was correct in my reasons to be unsure, because that was exactly what went wrong when the hub came out. People started complaining (not on the forums much that I noticed, but in conversations on skype/teamspeak or in the hub) that it was, and would be when we had all the servers there, really hard or even impossible to get in using the server list (as a non-donor). People will be able to join far faster using the hub, like I said in the original post, and they will have something as good as an autojoin. There are solutions to this, but none which are in place yet.

So unless it's made so that people using the hub have a harder time joining than they currently do, so that it's an equal difficulty to that of joining through the server list, the hub will be the ideal place to join which myself and a few others would rather not do.


I know that you didn't have access to the old lobby that everyone wishes we had. But like I said in the original post, it doesn't have to be to scale. We could add on to what we currently have and make the training room bigger and add 'party holes' for people to hang out in. It doesn't even have to be the same size, it could be like the #BlameClank or the Cake Hole.

In the original post I think I was quite thorough in explaining what can be improved about the current version of the old lobby. I went into detail about what was missing that made the old lobby fun, and why I thought it didn't work how it was supposed to and I think that was a good insight on how to improve it.

I think if Team Elite spent another day or so adding things to the lobby based off community suggestion, it could be perfected to make it the most fun lobby out there.


I believe that most of the things I said in this thread were reasonable to get an input from the community on, and though Chad may be the owner, and a good one at that, I think the community should be the most important above all. Chad can add cool features, but I think just because he might enjoy something not everyone will. I have found that he does have a good eye for what the community wants, but in the end I still think the community should be asked.

Maybe instead of the poll, or in addition to the poll, you can have the test server reopened and add new features there for people to test. It wouldn't work for the hub, but it would help with just about every other thing.
 

uygkuh

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Ok just coming from one of the people who helped build the new MCSG lobby...
I would really get back in your box about criticizing people about their builds because as we all know building takes alot of time. Another thing is we made it not a fun as the other lobbies because you are only in there for 2 mins anyway so whats the point in doing some full blown lobby with tonnes of detail and stuff for it to be explored for 2 mins before the game.
P.S That lobby took us a week
 

ThePikachuPro

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I do think the way that MCSG chooses to do things like lobbies and such are a bit bias. Mainly because TE was right there when Varedie (unsure of spelling) left, doesn't entirely make them the best build team. They have just as many accepted maps as RedForest as far as SG goes, and many smaller build teams are usually just as good, sometimes. +2 sweg points for teh thread.
 

FuSioN

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Ok just coming from one of the people who helped build the new MCSG lobby...
I would really get back in your box about criticizing people about their builds because as we all know building takes alot of time. Another thing is we made it not a fun as the other lobbies because you are only in there for 2 mins anyway so whats the point in doing some full blown lobby with tonnes of detail and stuff for it to be explored for 2 mins before the game.
P.S That lobby took us a week
So basically you're saying that Team Elite was lazy and didn't feel like trying? Ok then.
 

Krafty

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May I ask one thing?

If you couldn't give an exact remake of the old lobby, why give a remake of the buildings/city outside of the lobby.

Also, didn't Aeruner release the file for the old lobby a while back? I may be wrong.
 

RC_4777

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May I ask one thing?

If you couldn't give an exact remake of the old lobby, why give a remake of the buildings/city outside of the lobby.

Also, didn't Aeruner release the file for the old lobby a while back? I may be wrong.
Also, MCSG Ruins had a copy of the lobby with added vines and stuff and the download is somewhere.
 

loic1212

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All these points are true. Great thread, halfie.

Ok just coming from one of the people who helped build the new MCSG lobby...
I would really get back in your box about criticizing people about their builds because as we all know building takes alot of time. Another thing is we made it not a fun as the other lobbies because you are only in there for 2 mins anyway so whats the point in doing some full blown lobby with tonnes of detail and stuff for it to be explored for 2 mins before the game.
P.S That lobby took us a week
Yes, we are only 2 minutes in the lobby, EVERY game. I would like full blown lobby, so I can discover new things in every 2 minutes. And because you're only 2 minutes in it, it doesn't have to be fun? So because Solar Frost matches are like 2 times faster then other maps it has to be a boring and ugly map where there is no fun (which it isn't)? Sorry, but that makes no sense.
 

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