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Spectator
- Joined
- Mar 17, 2013
- Messages
- 17
- Reaction score
- 1
Have a team function that allows players to team up in the lobby or in the game,
/pact [name]
Both players have do / pact to toggle the damage reducer and an alert in chat should read "pact created"
Conditions when you are in a team you have a 50% reduced damage because let's face it in rl you can still hit people,
Should a third player want to join he will need to /pact the other players as will they have to /pact the newcomer.
There should also be a /betray to break the pact and only one player should need to do this and an alert should read "you have been betrayed"
Also once at death match the pact is void
The twist with this is an additional trust function that allows you to view a quick summary of how trustworthy a player is,
To do this you should type /view [name]
Which would involve a rating from 10 to -10 to follow after the command in the chat
New players start at 0 and for every pact that is not betrayed you add 1 and for one that reaches a death match it adds 2
For every betrayal it should -3
/pact [name]
Both players have do / pact to toggle the damage reducer and an alert in chat should read "pact created"
Conditions when you are in a team you have a 50% reduced damage because let's face it in rl you can still hit people,
Should a third player want to join he will need to /pact the other players as will they have to /pact the newcomer.
There should also be a /betray to break the pact and only one player should need to do this and an alert should read "you have been betrayed"
Also once at death match the pact is void
The twist with this is an additional trust function that allows you to view a quick summary of how trustworthy a player is,
To do this you should type /view [name]
Which would involve a rating from 10 to -10 to follow after the command in the chat
New players start at 0 and for every pact that is not betrayed you add 1 and for one that reaches a death match it adds 2
For every betrayal it should -3