Ava
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Game Server Build 602
Deployed to Stable servers on 29 February 2016
This build includes all changes from alpha/beta builds #433 - #601, which are listed below for your convenience (in order of newest to oldest changes).
Changes in Beta build #601:
Changes in Beta build #584:
Changes in Beta build #575:
Changes in Beta build #543:
Deployed to Stable servers on 29 February 2016
This build includes all changes from alpha/beta builds #433 - #601, which are listed below for your convenience (in order of newest to oldest changes).
Changes in Beta build #601:
- Add support for Minecraft 1.9 clients
1.7/1.8 should remain relatively stable from this change; however, 1.9 clients may experience some bugs. We're hoping to fix most of these within the next few days.
In addition, hub pet functionality is currently disabled pending resolution of an issue related to 1.9 clients. - BG: Introduce a new kit saving system
- SG: Attempted more fixes to Flint and Steel; should resolve the fast-switching issue, for the most part
- MCSG Maker: Fixes to the No Knockback mutator
- XAC: General improvements
- General: Corrected an "internal server error" disconnection issue
- General: Corrected several internal inconsistencies leading to errors
- General: Player visibility fixes
Changes in Beta build #584:
- Add Extended Validation evidence verification (currently for staff only, but may be extended in the future)
- Fix an issue that could result in sprint particles being displayed while crouching
- XAC: General improvements to several checks
- SG variants: Spectators can no longer trigger tripwires
- SG variants: Attempted fix for deathmatch player invisibility
Changes in Beta build #575:
- XAC: Fixed two potential issues in anticheat checks.
- MCSG Maker: Add 5 new mutators.
- General bugfixes with output formats in some server messages.
Changes in Beta build #543:
- DD: Fix "missing translation" error for chest plate description
- BG: Fix issue that allowed fighting in lobby
- SG: Multiple fixes to the Flint & Steel glitch
- Switching to the FNS too quick before placement caused the server to deny that placement.
- Resolved an issue where the server failed to take latency and player motion into account.
- An issue that caused the final charge to not work properly has been resolved.
- Resolved an issue when quickly switching back and forth between FNS and other items.
- In previous testing, Flint and Steel charges failed at a rate of between 15-20%. With current testing, that rate appears to have been improved to around 1%.
- SG: Fix issues with the 1.8 spectator mode
- SG: On death, an item is added to your inventory while spectating another player, and will remove you from that player when clicked.
- XAC: Multiple improvements and new checks
- SG: Fix an issue where players would remain in boats after death
- Solo SG: Miscellaneous disguise fixes
- MCSG Maker: Fixes to the "Force Disguise" mutator