Ninetailefox92
District 13
- Joined
- Jan 21, 2013
- Messages
- 1,807
- Reaction score
- 2,019
Hey guys!
As requested for my next solo SG Build: Into Ashes I will be updating progress here! Rather than the usual secretiveness..
The map is 250 radius, no chests currently. The Theme is an industrial planet which has been exhausted of its resources and left to burn, everything reduced to ashes (hence Into Ashes)
Updated cornucopia Design! The podiums are close in to the central forge with the actual chests in the inside section
View from podiums of the internal part of the forge
Central chest area with 16 ways to the lower level (you can kinda see the vines in the floor)
Area you climb down to from corn
Pathways away from under corn
Second way to get off the cornucopia area, vines all around the outside (note these will be fully grown)
Walkway design
Factory area of the map (with lots of intercrossing walkways)
Temple area progress
Island area of map
I made the creative decision to keep the map permanently at night as with the lava the lighting is very dramatic and intense, although as seen below, it will melt your eyes in shaders-
Cornucopia-
Pathways away from corn
so bright ;w;
Under corn
Interior of temple-
Overview of map (before I added more stuff in)
Obviously this is a major in progress build so don't be too critical please!
Any suggestions/ideas are welcomed! But remember I may or may not use these ideas or suggestions so dont get mad if I dont use them!
Thanks!
-Nine
As requested for my next solo SG Build: Into Ashes I will be updating progress here! Rather than the usual secretiveness..
The map is 250 radius, no chests currently. The Theme is an industrial planet which has been exhausted of its resources and left to burn, everything reduced to ashes (hence Into Ashes)
Updated cornucopia Design! The podiums are close in to the central forge with the actual chests in the inside section
View from podiums of the internal part of the forge
Central chest area with 16 ways to the lower level (you can kinda see the vines in the floor)
Area you climb down to from corn
Pathways away from under corn
Second way to get off the cornucopia area, vines all around the outside (note these will be fully grown)
Walkway design
Factory area of the map (with lots of intercrossing walkways)
Temple area progress
Island area of map
I made the creative decision to keep the map permanently at night as with the lava the lighting is very dramatic and intense, although as seen below, it will melt your eyes in shaders-
Cornucopia-
Pathways away from corn
so bright ;w;
Under corn
Interior of temple-
Overview of map (before I added more stuff in)
Obviously this is a major in progress build so don't be too critical please!
Any suggestions/ideas are welcomed! But remember I may or may not use these ideas or suggestions so dont get mad if I dont use them!
Thanks!
-Nine
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