Tree_TheBigKind
District 13
- Joined
- Jul 8, 2012
- Messages
- 2,186
- Reaction score
- 1,865
Since I've been gone all day, I haven't had the chance to respond to all the different responses. Due to the enormity of the writing that it would require to answer every single part, I'll just go down all the responses and try to briefly explain anything I think is necessary c: Like said as others though, more opinions from others would be nice.
As for Boombeard's Battle, we were completely unaware of the OP items (the main reason it was removed right away). If there were no OP items, we could have given it just a little more time to see if people grew to like it.
As for "so the system hasn't changed in the slightest", it actually has. The system itself has changed tremendously. I believe you're referring to the execution that seems to appear to make the system flawed.
Obviously the execution of everything hasn't been top notch or even anywhere close. I think once the communication improves greatly, it will work quite well.
Sorry if all this is kinda jumbled and jumps all around, I just picked pieces out of everywhere with no particular order but still tried covering the general premise of everything.
I understand the point you're trying to make, unfortunately it seems as though communication seems to a bit off like someone said after your post.You start off by saying you were shocked at the recent map update, as some of the changes hadn't been discussed in the Map Committee. I know this isn't the Committee's fault, but really, what's the point of having a Map Committee if they do map changes without discussing it.
A majority of this seems to be centered around the failed removal of Destiny's Shiver and Fallen Colossi which I already completely explained here-Whilst perspective does make sense, it doesn't always work like that. Maps may seem more played to you if you like them, but if you're not a donor, it comes down to all the other people in the server. Therefore, more people has to like that map, over 4 other maps. I think most people agree that they saw this map being played. Maps like FallenCollosi are never played. You should remove the priorities first.
- The forum community is much different but, you saw all the stats were looked at, and it was underplayed. On the map update thread, CaptButterToast says, "[Fallen Collosi and Destiny/s Shiver] were so underplayed we forgot them" But apparently you looked at all the stats. Maybe Fortune Island was underplayed compared to the other map, but if you say you forgot about other maps, then compared to those maps Fortune Island is overplayed. No matter how underplayed the stats say, there were much more underplayed maps that weren't removed.
- Rugged/Vida Cova Once again you say these are underplayed, but you don't remove the PMC underplayed ones. :/
- Wyverns. This map did have issues with OP items but, I had never seen any body complaining. If no one else has an issue with the OP items, why remove it?
- Kharmunrah, Treacherous Heights. Agreed.
- Boombeards Battle. I agree with this, but it was added one map update to be removed the next. Not the best choice.
Why they were "overlooked" is beyond me. We were absolutely unanimous in deciding to remove them a month and a half ago. When decided to remove maps recently, we went down the list of maps on the forums but the PMC maps don't have threads. This might be the reason (whoever was removing the maps might have had links to the map threads open in tabs possibly). Again, since I'm not them, I have no idea, that's only a mere possibility.Also, one small note about Destiny's Shiver and Fallen Colossi- We decided to remove these maps over a month and a half ago... How they were not removed in the last update is beyond me. Whoever was the one removing maps off the servers just simply forgot to I believe. So, don't complain that the committee hasn't decided to remove these maps before others because we in fact decided to remove these first.
As for Boombeard's Battle, we were completely unaware of the OP items (the main reason it was removed right away). If there were no OP items, we could have given it just a little more time to see if people grew to like it.
Ancient Japan. Even though there was a lot of forumers wanting it back. More people wanted maps like SGVenezia etc. There was a petition, but there was no 'no' for that petition, unlike map threads with Yes/No polls. Also, if it was removed because there was too much lag, there will be the exact same issues as before.
Like I mentioned with SG Venezia, we've been talking about it. To be honest, it seems as though we've not really gotten to add any maps that we've strived for, instead it seems like maps are kinda put in out of no where (Like previously stated, sometimes the map committee doesn't have a decision, I will get to it later). As for Ancient Japan, I completely agree that it'll probably have the exact same issue as before and probably get removed for it... I guess the moral of the story here is that communication is key.Same goes for Ancient Japan - which was removed for a good reason , and it has not been edited at all and is back on the servers. Do you think it's fair to remove maps to add in maps that nobody wants to play on due to obvious reasons (extreme lag)?
Breeze Island Two. Breeze 1 is an overplayed, map, which already has remakes of it. Even though, Breeze 2 is better, there should be 1 or the other. I think the community had said, "No more breezes"
With the Breeze situation, Breeze Island has gotten so overplayed, not necessarily popular. The reason I say this is because people are playing Breeze because they know the map, not always because they like it. While this isn't the case for a majority, it's been something that has been growing slowly for a while. Anyways, so, Breeze Island 2's intention is to revive the "fun" aspect of Breeze (as it's kinda being dwindled out). We are hoping that Breeze Island 2 gets popular (it's very possible with correct tiering) and then there won't be too much of a need for Breeze Island (original). I'm not saying that we put in the map to remove Breeze Island, I'm saying that it might be a solution to the issue.Now onto breeze island 2. The map was made as an improved version of breeze so it could go on the hive. In my opinion it is in NO WAY a sequel to breeze island - so why keep the original breeze? Because people would kick up a storm. Soloution: Don't add Breeze 2.
Once again, you say this wasn't discussed by the Committee. Even though Chad said he liked it, so there wasn't much you could do, you say the map committee only talked about 1/3 maps added. If the map committee doesn't have much of a choice, what's the point of having them.
Tl;Dr : The map committee apparently has no say in their only function so why bother having a map committee?
As tree said chad can apparently add whatever map he wants - so the system hasn't changed in the slightest.
Chad is the owner of these servers. Does he not have the right to add any maps he wants to? So, no matter what system there is, there will still be some of the "old way".So this brings up the question: why have a map committee if you don't collaborate on everything and can still be overruled by a higher power?
As for "so the system hasn't changed in the slightest", it actually has. The system itself has changed tremendously. I believe you're referring to the execution that seems to appear to make the system flawed.
Obviously the execution of everything hasn't been top notch or even anywhere close. I think once the communication improves greatly, it will work quite well.
I'm sorry, I just felt like I should respond xD Anyways, I always try to respond to these things because I feel as though everyone needs to stay informed. Like I said at the beginning of my post though, it would be nice to get others to respond as well c:This is my new question for you, and I would really appreciate is someone other than Tree took the time to respond
(One last thing, why is Tree always the only one to make lengthy responses replying to our concerns?)
Sorry if all this is kinda jumbled and jumps all around, I just picked pieces out of everywhere with no particular order but still tried covering the general premise of everything.