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A lot of different games with an equal number of hackers, I might add. So long as people play a game, there will be people who want to hack on it.Hacking is pretty much a normal thing now on servers, just deal with it, you choose to play minecraft, if you don't like the unfair aspects of it there are many different games.
Thank you for stating that our size does make things quite a bit more complicated. Where there are a large number of players there are is an equally-proportioned larger number of hackers. And we aren't small enough to do any about-face turns in policy because such a large number of people would be affected and it wouldn't be fair to them. That's one thing people don't think about when they suggest the "zero-tolerance immediate perm-ban for hacking offenses" idea.I got no idea of how hard it is; I got no idea of the stress that there is on them. I am just saying what is going on, a big server with big earnings will also have big stress and big things to do. Remember that.
And thanks for telling its illegal to check the .minecraft, that makes it even harder to fix the hackers; But why is it illegal? It is also illegal to use hacks on MCGamer servers...
In regards to why it's illegal, Mooclan stated it generally.
We're dealing with two different levels of rule-breaking here.No, it's actually illegal. By federal law or something.
Using hacks is simply Not allowed. Because MCSG doesn't like it.
On a community scale, we're dealing with people breaking our community's arbitrarily-set rules. Our community does not hold any governmental authority, so we can't punish people outside our powers within the community; we cannot have hackers thrown in jail (but we can all dream). When rule breakers break our rules, we can only punish them on a community-scale (e.g. kick or ban).
On a federal level, scanning peoples' PC without their given consent is very much illegal, and laws have certainly been passed in nearly every country that has access to internet stating that such acts are criminal. While our intentions with a .minecraft scan may not be malicious, it will most certainly be seen as such and we'll be accused of spreading malware. The only way to do something like that legally would be to get our own MC launcher, something that's very much out of the question developmentally.
That's a vast underestimation of the average amount of bans, too. Yesterday had some pretty serious downages due to Mojang maintenance. The usual number hovers between around 400, sometimes reaching twice that during weekends.If anybody wants a fun statistic:
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Wow, staff members are doing nothing.