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Network stability + hub updates!

Ava

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Hello all,

Last night (the night of February 18), we performed a few updates that involved restarting the network in all locations. These were mostly to improve stability, but also brought some fancy new hub features!

Europe location - Testing a new BungeeCord version
We're testing a new BungeeCord version in Europe now, which appears to be fixing some lag issues. Can anyone who regularly plays on the European servers comment on this?

Hub news ticker

We've added a news ticker to the top of the screen in every hub. This should hopefully allow us to more easily spread news and information to the wider in-game community.

Day/night cycle in the hub

This is personally my favorite feature out of all of the hub updates. All of the hubs now follow a realistic day/night cycle, including compensation for sunrise/sunset, to wherever the servers are located. As an example, the US servers will compensate for sunrise/sunset in Phoenix, Arizona (where the US servers are hosted), the EU servers will compensate for sunrise/sunset in Amsterdam, Netherlands (where the EU servers are hosted), and the AU servers will compensate for sunrise/sunset in Sydney, Australia (where the AU servers are hosted). Although sunrise and sunset may not be spot on with local weather conditions in these locations, they should be relatively close. This should hopefully add a really cool touch to the hubs.

Hub selector and indicator


We've heard your concerns since we moved to the new multi-hub system, and one of the biggest concerns is that it's difficult for normal players to find out which lobby they're in and to switch lobbies. We're addressing that concern by making navigating between hubs easier for normal players. Your experience level in the hub now shows which lobby number you're in - in the first screenshot, for example, I'm in lobby number 4.

What if you wanted to coordinate a bunch of friends to get together in lobby 6? No problem! Just right-click the nether star that's at the end of your inventory, and it'll bring up a lobby selection menu that also shows you the short command to connect to the lobby. Click on any of the lobbies, and you'll be switched to that lobby!

Although this does not address all concerns about the multi-hub system, rest assured that we do have more in progress to make this system easier to use.

Hub tutorial

Often times, we'll see new players venture onto our servers not quite sure where to begin, or how to even join a server. To address this, we've created a new tutorial system.
On login, new players are told that they can type /tutorial for a quick tutorial. Existing players can use this command at any time as well. The /tutorial command will take you into a quick, text-based tutorial, which teleports you to various locations around the lobby and guide you through the very basics of the hub.

But wait.. there's more!

We've heard concerns that there's been more cases of maps being overplayed on MCSG lately, and to remedy this, we've implemented an awesome feature suggestion into SG, called "Raffle Voting"! This update will be pushed to the servers within the next few days, but here's a rundown of how it works:
  • The map with the most votes is no longer guaranteed to win voting
  • The map selection process becomes a raffle, where each vote for a map increases its chances of winning the raffle. This means that even if one map has 90% of the votes and another has 10% of the votes, the map with a 10% chance can still win voting, however the chance is very low.
This hopefully may introduce some variety in the maps being played and give good, but underplayed maps their moment in the spotlight.
 

Phantro

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Great update :D
Seems fair to a lot of players now with less overplayed maps. Keep up the good work MCSG Team!
 

Ava

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NO NO NO!! My first message didnt go through ;-; and I was a clear first :_:

YES YES YES RAFFLE VOTING!
It did go through, but it was deleted because we no longer allow first/second/etc. posts on our forums, since they're pointless and add nothing to the discussion, and are a bit disrespectful when people post "FIRST! Now to read".
 

dq

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Yes! Devin, would you ever consider adding a /party command?

I edited the post, so you might've just seen the original one, so im gonna tag you ;-;
Forairan
 

Ava

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Yes! Devin, would you ever consider adding a /party command?

I edited the post, so you might've just seen the original one, so im gonna tag you ;-;
Forairan
Although this does not address all concerns about the multi-hub system, rest assured that we do have more in progress to make this system easier to use.
;)
 

Pixelatorx2

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It did go through, but it was deleted because we no longer allow first/second/etc. posts on our forums, since they're pointless and add nothing to the discussion, and are a bit disrespectful when people post "FIRST! Now to read".
Oh <3 I get it now. Thanks for letting me know, I wont do it anymore.

Great update Dev team <3 (no homo. PS how did you make that visualization thing on the MCSG V2 one year anniversary update/thing?)
 

Toe

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Hello all,

Last night (the night of February 18), we performed a few updates that involved restarting the network in all locations. These were mostly to improve stability, but also brought some fancy new hub features!

Europe location - Testing a new BungeeCord version
We're testing a new BungeeCord version in Europe now, which appears to be fixing some lag issues. Can anyone who regularly plays on the European servers comment on this?

Hub news ticker

We've added a news ticker to the top of the screen in every hub. This should hopefully allow us to more easily spread news and information to the wider in-game community.

Day/night cycle in the hub

This is personally my favorite feature out of all of the hub updates. All of the hubs now follow a realistic day/night cycle, including compensation for sunrise/sunset, to wherever the servers are located. As an example, the US servers will compensate for sunrise/sunset in Phoenix, Arizona (where the US servers are hosted), the EU servers will compensate for sunrise/sunset in Amsterdam, Netherlands (where the EU servers are hosted), and the AU servers will compensate for sunrise/sunset in Sydney, Australia (where the AU servers are hosted). Although sunrise and sunset may not be spot on with local weather conditions in these locations, they should be relatively close. This should hopefully add a really cool touch to the hubs.

Hub selector and indicator


We've heard your concerns since we moved to the new multi-hub system, and one of the biggest concerns is that it's difficult for normal players to find out which lobby they're in and to switch lobbies. We're addressing that concern by making navigating between hubs easier for normal players. Your experience level in the hub now shows which lobby number you're in - in the first screenshot, for example, I'm in lobby number 4.

What if you wanted to coordinate a bunch of friends to get together in lobby 6? No problem! Just right-click the nether star that's at the end of your inventory, and it'll bring up a lobby selection menu that also shows you the short command to connect to the lobby. Click on any of the lobbies, and you'll be switched to that lobby!

Although this does not address all concerns about the multi-hub system, rest assured that we do have more in progress to make this system easier to use.

Hub tutorial

Often times, we'll see new players venture onto our servers not quite sure where to begin, or how to even join a server. To address this, we've created a new tutorial system.
On login, new players are told that they can type /tutorial for a quick tutorial. Existing players can use this command at any time as well. The /tutorial command will take you into a quick, text-based tutorial, which teleports you to various locations around the lobby and guide you through the very basics of the hub.

But wait.. there's more!

We've heard concerns that there's been more cases of maps being overplayed on MCSG lately, and to remedy this, we've implemented an awesome feature suggestion into SG, called "Raffle Voting"! This update will be pushed to the servers within the next few days, but here's a rundown of how it works:
  • The map with the most votes is no longer guaranteed to win voting
  • The map selection process becomes a raffle, where each vote for a map increases its chances of winning the raffle. This means that even if one map has 90% of the votes and another has 10% of the votes, the map with a 10% chance can still win voting, however the chance is very low.
This hopefully may introduce some variety in the maps being played and give good, but underplayed maps their moment in the spotlight.
I personaly dislike the new raffle voting feature, since it will make it very difficult for clans to get a good map. PLease don’t add this!!!
 

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