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Map hazards

Conrad500

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Apr 19, 2012
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Needs more hazards in maps besides mobs and 2 deep holes.

Suggestions:
TNT pressure plates? These could also unlock areas and start lavafalls
Lava Gates: Pressure plates/switches that let lava flow creating a barrier or anything.

Mix them! Open lava gate, blows up tnt, it's a trap or a hidden cave


Cactus+water: Fight a current to not die
Sandfalls: something triggers a ceiling of sand to fall, creating walls or killing by crushing
 

Greypawz

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Aug 24, 2012
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there is a nice trap where you can make pressure plates trigger a pistons and make them surround the player with no hope of getting out. These could be made of leaves so that they would blend in with the forest. These could be used to stop a person from trying to run or hinder the attacker. You could also add tnt below it so that they would have to break the leaves as fast as they can and run for it.
 

Mexican_Rice

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Or use tripwires to start pistons that will then cause a "waterfall" of sand that will make the player run away.
 

MachJacob

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Jul 20, 2012
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There are already TNT-pressure plate traps, there is one on the castle on Map 1 and another on one of the caves on the same map. But the other ideas sound pretty cool, I love the TNT opening lava falls idea.
 

LegendofCharks

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Making a tunnel with a gate that activates once a player is inside that forces them to parkour to escape would be cool.
 
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Firstly, TNT doesn't do block damage, only hearts damage. I have had some personal experience with it myself, so the idea of using TNT to open an area is off the list.
 

TotalDramaTony

District 13
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Thread Status: Locked

This thread is being moved and locked due to the map/idea not having any progression in a large amount of time. If you need your thread to be reopened, PM a Staff member if this map/idea is still in the works.
 

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