Torchy // aezlurr
Platinum
- Joined
- Oct 15, 2012
- Messages
- 2,416
- Reaction score
- 3,456
I would like to know if you are attacking someone. When would you jump? If you even jump at all?
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
If i were in a real sword fight I doubt hitting then with the side of my blade would be as effective as slicing them up with my sharp part.My generraly PvP strategy - circle around the player while jumping and block hitting. That way you get Critical hits from jumping, add to your defence by block hitting, and evade hits by circling.
For those of you who dislike block hitting - deal with it.... if you were in an actuall sword fight wouldn't you try to block hits?
G33ke needs to post everywhere....G33ke needs to post here :3
I suppose, I don't spam both buttons at the same time like others do, I more or less get as many hits off as I can, then block when being attacked.If i were in a real sword fight I doubt hitting then with the side of my blade would be as effective as slicing them up with my sharp part.
block hitting
Dammit G33ke, are you a teacher irl? :3ew.
Block hitting has it's uses, even though I don't use it, but it's not something that's universally always good. In fact, it should almost never be used. Anyone at least decent at aiming will not have a harder time hitting you when you jump, and how slow block hitting makes you is not fast enough to circle an opponent. If anything, they'll be circling you. If there is any space for them to circle you, you'll have a fairly difficult time hitting them, whereas they have an extremely easy time hitting you, usually earning them twice the hits, which completely neutralizes the effect of block hitting. For people like myself, someone trying to block hit me is just a sitting duck waiting to be killed. I can very easily avoid damage from a predictable target moving less than half a block a second while doing a fair amount of damage back, I've done it before several times. You're better off being evasive and avoid any damage period, rather than trying to halve it. If you're good enough, you'll never need to block hit except in spaces where you would not be able to circle the opponent because of walls, such as a small cave.
One could argue that it's great when the opponent is hitting you and you can do nothing about that - but the thing is, you should never be in a situation where an opponent can get multiple hits on you so easily. Such situations are very dangerous, as whoever makes the first mistake and misses the opponent will get a significant disadvantage, and block hitting increases the chances of this tenfold, while simultaneously halving the damage when it does happen. Block hitting is better for people who "fail" frequently, allowing them to recover much more quickly, however if you want to be truly "good", you should focus more on preventing these disadvantages from happening rather than making them less deadly. It's true that only blocking when the opponent is getting hits on you would be the most effective method of "block hitting", however it's still not as effective as simply making a break for it. If the opponent is good at catching up and keeping you close, it can get you killed very easily, as you're likely to take many more hits than you would if you didn't block.
I can go more on to the main topic in a bit - I just wanted to discuss block hitting real quick.![]()
/offtopicew.
Block hitting has it's uses, even though I don't use it, but it's not something that's universally always good. In fact, it should almost never be used. Anyone at least decent at aiming will not have a harder time hitting you when you jump, and how slow block hitting makes you is not fast enough to circle an opponent. If anything, they'll be circling you. If there is any space for them to circle you, you'll have a fairly difficult time hitting them, whereas they have an extremely easy time hitting you, usually earning them twice the hits, which completely neutralizes the effect of block hitting. For people like myself, someone trying to block hit me is just a sitting duck waiting to be killed. I can very easily avoid damage from a predictable target moving less than half a block a second while doing a fair amount of damage back, I've done it before several times. You're better off being evasive and avoid any damage period, rather than trying to halve it. If you're good enough, you'll never need to block hit except in spaces where you would not be able to circle the opponent because of walls, such as a small cave.
One could argue that it's great when the opponent is hitting you and you can do nothing about that - but the thing is, you should never be in a situation where an opponent can get multiple hits on you so easily. Such situations are very dangerous, as whoever makes the first mistake and misses the opponent will get a significant disadvantage, and block hitting increases the chances of this tenfold, while simultaneously halving the damage when it does happen. Block hitting is better for people who "fail" frequently, allowing them to recover much more quickly, however if you want to be truly "good", you should focus more on preventing these disadvantages from happening rather than making them less deadly. It's true that only blocking when the opponent is getting hits on you would be the most effective method of "block hitting", however it's still not as effective as simply making a break for it. If the opponent is good at catching up and keeping you close, it can get you killed very easily, as you're likely to take many more hits than you would if you didn't block.
I can go more on to the main topic in a bit - I just wanted to discuss block hitting real quick.![]()