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slickserpent99

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I have an idea for a map that, I believe, would be unlike any other.....

Map Description
The Triton II is a massive underwater facility consisting of a large dome in the center for the spawn point and cornucopia, 4 arms extending away from the main dome leading to large labs, 4 pathways branching off from the middle and connecting to numerous other paths and rooms, and two massive moon pools containing huge submarines, small submarines, and ROV's. This facility would be set 100 - 170 blocks beneath the sea, disallowing any player to reach the surface. This map would be divided into 5 areas:
Central Wing: The location of the spawn, cornucopia, and the 4 amrs extending outwards and upwards.
North Wing: An area including large research labs.
South Wing: Consists of the Medical Center, one of the moon pools, and geothermal power plant.
West Wing: The largest of all the wings, this area contains the three massive living quarters buildings, each containing about 50 rooms, large and small, and also includes the galley, where dozens of lunch tables and a large cafeteria are present. This wing also has the second moon pool.
East Wing: The interesting part of the facility, this area suffered a massive decompression years before the players arrival. It was previously a command center, consiting of a control room, quarters for high-ranking members, and the office of the leader of the facility. This wing would have collapsed rooms, flooded hallways, and water pouring in through the ceiling or floor.
Details: Given it's underwater and futuristic nature, this map would be constructed largely out of iron, quartz, diorite, andesite, glass, stone, stone bricks, etc.
Each of the five wings would have at least one airlock in each room, through which players could swim outside. The reason for swimming outside is because there would be oxygen resupply points scattered around the outside, which would most likely be two-block tall stacks with signs on them. These would be marked with glowstone, allowing players to see them and swim towards them. They could use these resupply points to travel to other airlocks around the facility, opening up a lot of pathways and opportunities for people to get around, and kill each other, too.
The easiest way to build this map would be to most likely build underwater then clear out the rooms with sponges, our build it on a gravel plain and dump water on it. Whatever works best.
I think sea lanterns would be the best bet for lighting in this map, as they blend well with the metallic environment, and would provide a more futuristic feeling.

Story
War. War never changes. Ever since the creation of the M488 Nuclear Bomb, mankind was locked in a struggle for control over this superweapon. Unfortunately, the bomb fell into the wrong hands, who copied the bomb and produced hundreds. In a daring attempt to sabotage all M488's, the soldiers of the United Defence Force launched an attack on the enemy's headquarters. Sadly, the attack failed, millions of soldiers were killed, and all 431 M488's were launched at various countries and targets around the globe. Only one bomb remained in existence, and it was located at the enemy's headquarters. The massive explosion of these missiles was incomprehensible. Within two days, all land on Earth, except for the enemy's had been decimated into a barren, radiation-littered, wasteland where nothing grows and nothing lives.
However, a worm from the United Defence Force had gotten into the enemy's ranks, and this soldier worked as an engineer for M488's. In a final act of retaliation, he detonated the last M488, destroying all that remained of the enemy.
Thankfully, humanity had hope. There were several ships at sea who were unaffected by the war, and they opted to combine their resources and workforce and create an underwater habitat where humanity could regrow. Just as the first version of the habitat was completed, radiation carried on winds had spread over the ocean, and every last person alive had to dive down to the habitat. The facility was named the Triton II, and has continued to grow since it's establishment.
Unfortunately, life at the bottom of the ocean isn't easy. The hostile environment and hundreds of pounds of pressure constantly attacked the facility, and should there ever be a breach, it is likely the whole facility would collapse. Thankfully, the builders and engineers constructed un-breachable airlocks in every hall of the facility connecting to a wing. These airlocks came in handy when the East Wing unexpectedly depressurized, killing everyone located in the wing simultaneously. Congrats on reading this far. Many parts of the east wing became submerged, and water poured in through hundreds of cracks and breaches. A terrible loss it was, but humanity would not give up hope. The Triton is humanity's last hope, and with time, perhaps humans will be able to return to the surface.

Now the Triton is trying to be a survival games map! Yaaaaaaaaaay!
 

Electrix

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Great idea! Although I think if the map was too far underwater, it might cause a lot of lag. So it'd be good if the map wasn't too deep.
 

slickserpent99

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Yeah, you might be right. But players should not be able to reach the surface, so maybe the map could be shallower and have an invisible wall just under the surface, or be around 80-90 blocks deep instead of hundreds. Whatever would work best.
 

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