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    How-To: Report a Bug; or how to help us help you.

    FIX IT! THE SERVERS ARE TRASH GOD WHAT DO YOU DEVELOPERS EVEN DO? That's probably what you want to say, right? Great. Glad we've all established that, minus the demoralizing commentary that we're hearing daily and the continued belittling by a very small percentage, albeit very vocal, of the...
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    Goodbye Alpha, Hello Beta!

    G'day Tributes! (insert wave emoji here...later) It's time we bid Alpha farewell and ride our way into the long awaited beauty that is Open Beta, allowing the rest of the world to enter the creation that we've brought back from the dead. It wasn't an easy task, but thanks to the entire MCGamer...
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    Patch 3.1.4 - 19 November 2019

    Patch 3.1.4 is now available on all stable servers! This patch targets overall gameplay improvements and server stability changes. Fixed: Vanilla Lobby world loading in two cases. This should resolve the problem once and for all (thanks Rusty!) Fixed: Inconsistent spectator behavior across...
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    Patch 3.1.3 - 14 November 2019

    Patch 3.1.3 is now available on all stable servers! Mixing it up with two releases this week. :cool: This patch introduces several major anti-cheat changes (again) and various tweaks that should improve overall gameplay. Re-overhauled anti-cheat with more hauling and less over. Fixed an issue...
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    Megathread: Anti-Cheat Updates / Patch 3.1.2 (and above)

    We're aware of some issues relating to the anti-cheat and some erroneous behavior that came along with the patch yesterday evening. Despite our testing efforts, it does seem that some behavior in production did not match up with what we saw in development and experimental servers. A...
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    Patch 3.1.2 - 11 November 2019

    Patch 3.1.2 is now available on all stable servers! This patch introduces several major anti-cheat changes and various tweaks that should improve overall gameplay. Completely broke overhauled anti-cheat. More knockback tweaks. Fixed (some) cases that may have caused lobbies to be a vanilla...
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    Legacy Donor Roles & Account Linking

    To be super clear: coming on Monday, or that's the plan. Just like username changes. Immediate may be only discord linking until we can develop something to link your profile in game.
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    WEBSITE Usernames, Discord, and Forum Ranks

    Username Changes & Related Details Many of you have requested username changes, and frankly, it's absurd. Like come on, name changes? Who cares, it's an alias! Let's just identify each other by Minecraft UUIDs. /s For us to better identify you between the website and game, we'll be introducing...
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    hai

    how u doin
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    Megathread: Clans

    It's going to happen, and we've got ideas. This thread is closed until the project is closer to and I've had a chance to write out the anticipated details. Feel free to discuss in Discord, but please do not open new threads regarding clans. Thank you!
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    SURVIVAL GAMES Megathread: Voting Improvements

    Based on discussion on the MCGamer Discord, there appears to be some areas where we could improve on the voting functionality. For what I've seen, I'll describe below and update this posting as we (as a community) hash out any further ideas. Problems It appears that lower-voted maps are seeing...
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    Where are the leaderboards?

    I've deleted them...for good! No, seriously, we're working on them. As you can probably tell by the website taking a while to be launched after the start of Alpha... we've been busy, and that's not just with MCGamer work! We're working as quick as we can, but for now, you can view the top 100...
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    Network Maintenance: The AU Roadtrip

    Update: For now, the maintenance has been completed. We're working with our datacenter to iron out some kinks, but the network is now online. Thanks for your patience! Good morning, Australian Tributes! Today, 22nd January, 2015 (for the Aussies because they're in the future -- clearly America...
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    Scheduled Network Maintenance: Monday, January 19, 2015

    Update: This maintenance has been completed. Hey tributes, We have scheduled a maintenance tonight for 11PM to 1AM CST / 9PM to 11PM PST / 5AM to 7AM GMT. This network maintenance is in preparation of our new leaderboards (note: not ready yet -- this is one step closer though!), and to...
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    MCGamer v2 Updates - Turkey Day, Thursday, November 27th

    Happy Turkey Day, Tributes! Here at MCGamer, we usually have potatoes ready to serve. Well, maybe not potatoes today, but we do have some bug fixes and updates for the stability of our network. Our team has been hard at work trying to perfect the network over the past few days, as well as...
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    MCGamer v2 Updates for Saturday, November 15th

    Dear potatoes, we’re now at day 3 of this adventure into MCGamer v2… Oh, uh, right… *cough* Hey tributes! Thank you all for bearing with us while we continue to resolve the issues and bugs that we’ve encountered in the past 72 hours. While we do understand it’s inconvenient for these issues to...
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    Website Maintenance Notice

    Hey tributes, We'll be performing a maintenance in about an hour (10:30PM CDT / 8:30PM PDT) to migrate the website to a new server, freeing up some resources for us to use. This maintenance should take no more than 15 - 30 minutes, as we're currently in the process of completing the migration...
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    Website Migration / Maintenance

    Hey tributes, Update 2: This maintenance is now completed. Update: Due to some tasks that were simply taking too long to complete, we will be moving this up to Monday at 11PM CDT, which we will be much more prepared for. The MCGamer website will be undergoing some maintenance tonight at 11PM...
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    US Network Connectivity Issues

    Hey tributes, Update: As of 3:30AM CDT (1:30AM PDT / 4:30AM EDT) on August 13th, the network issues have been completely resolved and everything is back to normal. Enjoy! Keep an eye on our other posts to stay informed about our upcoming maintenances and the new US network upgrades! Thank you...
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    US Network Maintenance

    Hey guys, We're currently in the process of upgrading our Phoenix network and moving some cables around. While we do this, there will likely be a brief interruption of about 5 to 10 minutes while we reconfigure the network. Once we have more details available/once we're done, I'll update this...